chris k Posted April 25, 2012 Report Posted April 25, 2012 (edited) Hey all,I'm looking for a few stand-alone objects to assist with some scenery development; (for YSSY) of which I believe these are very common objects and might be useful to the community at large.These are to 'dot around' the scene, to give an impression of immersion or "ground clutter" as others have described them. Objects such as:- small huts/sheds (ive used alot from the opensceneryx lib) but could use more- electrical junction boxes coming ouf of the ground (white, silver, metal)- small red/white checkered buildings (note how everything is painted this way at most major airfirleds).Note that for the small red/white checkered huts, I cannot find any opensceneryX or default X-Plane library obejct anywhere which resembes this (except the built-in"Glideslope Object" which has such a hut, but also has a tower and fence....(tkyler, i'm looking at you =)..) Even just a dis-assembly of the current glideslope object into it's consituent parts (tower, hut, and fence) would be all that is needed.Thanks to any who can assist. Even a simple 4-sided hut with red/white checkers would do for now. =)- CK.EDIT: i.e. this object, minus the tower and the fence: Edited April 27, 2012 by chris k Quote
Sethesus Posted April 27, 2012 Report Posted April 27, 2012 Until you give me a picture of the other things, I will not be able to do them Source file included. Do whatever you want with it.checkered_blg.zip 1 Quote
chris k Posted April 27, 2012 Author Report Posted April 27, 2012 (edited) You, sir, are awesome =)I was also going to also try to start making Facades out of checkerboard textures as well (hence I can scale the object as I see fit).Here's the junction boxes (from another FSX based scenery - Although these may be a bit "big" - might make em shorter IMHO):http://simflight.com...ction-boxes.jpgA more reasonable size and another shot of what i'm after:http://206.80.253.132/~chrisk/calvin/dirt-shop-12.jpgAs you can see, it just a short, small metal rectangle with 2 cylinders sticking into the ground. Nothing big.... useful for dotting around the place. Metal box, or white, or grey - possibly with a panel on one side of it. (a panel 'texture' that is).- CK.P.S. This is making me want to whip out Sketchup now and start learning =) Edited April 27, 2012 by chris k Quote
Kaphias Posted April 27, 2012 Report Posted April 27, 2012 P.S. This is making me want to whip out Sketchup now and start learning =)It's not as hard as you think, I promise. Simon (I believe) has a couple great tutorial videos on youtube that really help. Quote
HenryT Posted April 27, 2012 Report Posted April 27, 2012 Another small hut for the collection Hut.zip 1 Quote
chris k Posted April 27, 2012 Author Report Posted April 27, 2012 (edited) Thanks Again Seth and Henry!Here's your objects sitting nicely at the ends of RWY 16R and RWY 25 in YSSY, respectively:-CLICK for LARGER IMAGES--CLICK for LARGER IMAGES-Thanks again guys! Naturally you'll be in the credits on this one =)- CK.P.S. Florian if youre reading this, some ortho PNGs will be coming your way soon =) Need your magic done. =) Edited April 27, 2012 by chris k 2 Quote
FlorianR Posted April 28, 2012 Report Posted April 28, 2012 P.S. Florian if youre reading this, some ortho PNGs will be coming your way soon =) Need your magic done. =)I can't wait Quote
Sethesus Posted April 28, 2012 Report Posted April 28, 2012 Hey Chris,Approxamatly what dimentions would you like the junction box? It's kind of hard to tell in your picture.Seth Quote
chris k Posted April 29, 2012 Author Report Posted April 29, 2012 Hi Setheus,The total object should be no more than 18-24 inches tall, by about 12 inches wide, by 4-6 inches depth. They aren't that big from what I recall.The PVCs out the bottom are probably 4" conduits... so 2 of them would make it 12" along the bottom, 4" depth, and, well, 24" height (perhaps 18" height). I'd have to muck around with it ti get the correct perspective/ratio of sides till it looked right.- CK. Quote
Sethesus Posted April 30, 2012 Report Posted April 30, 2012 (edited) I did more work on this one than the last.I made my textures more beat-up (But less rusty) looking. Again, do whatever you want with it elec_box.zip Edited April 30, 2012 by Sethesus Quote
HenryT Posted April 30, 2012 Report Posted April 30, 2012 Hey Chris, project's looking great! Had a go at the junction box too. Hopefully along the lines of what you're after. (Wall and person just for scale and not part of the .obj)Junction_Box.zip Quote
Spacedust Posted May 8, 2012 Report Posted May 8, 2012 Look at the org for the files of Walterblenny and download the RUscenery library: http://www.x-plane.su/projects/ruscenery.html Quote
chris k Posted May 8, 2012 Author Report Posted May 8, 2012 Yup. I already have used many of Walterblenny's objects as part of the scenery. However, the triangle count on his models are insane! (i.e. 50 FPS drop in some areas just by showing his AWOS tower which I had used in the YSSY scenery)Thanks for the tips! Want to make this as widely supported as possible, but know many users shy away from installing RuScenery for one reason or another... (I think it's the 'RU' in RuScenery which scares them from downloading anything from their site...)- CK. Quote
Sethesus Posted May 8, 2012 Report Posted May 8, 2012 I could make a lower poly AWOS tower for you. Just say the word Quote
Sethesus Posted May 23, 2012 Report Posted May 23, 2012 I usually check objects, that are this big, in X-Plane, but I didn't this time. Let me know how it looks in-sim.SethYSSYtower.zip Quote
chris k Posted July 9, 2012 Author Report Posted July 9, 2012 Call for another object!We have need for a LIT billboard, 1 sided, which sits on the ground. Skyflyer has done one on a stand, which is 2 sided. Sky, can you edit your existing one, or does someone have one thy can share?We'd like to put up some "advert billboards" on the main roadway north of YSSY (as in reality, there's some rather large billboards lining the street. Should accept a 512 x 256 pixel image.Here's some example photos:Doesnt have to be exact, doesnt have to have the fancy truss work....- CK. Quote
skyflyer Posted July 9, 2012 Report Posted July 9, 2012 Leave it to me - I'll have a crack at it! - would you hazard a guess at their real world size? (height and width)Dan Quote
john82088 Posted July 9, 2012 Report Posted July 9, 2012 What program are you guys using to make these objects? And does it work on a Mac?John Quote
Sethesus Posted July 10, 2012 Report Posted July 10, 2012 I'll also have a go at it. Might be the time to go into XP10's lights John, I use Google SketchUp. Yes, it works on Mac. Quote
chris k Posted July 10, 2012 Author Report Posted July 10, 2012 LIGHT_PARAM is what I used for the sodium_flood_XYZBTSS lightsX Y Z BRIGHT THROW SPREAD SIZEThere's also probabaly a NAMED_LIGHT you can use.. but I think all the XP10 lighting is using LIGHT_PARAM.- CK. Quote
skyflyer Posted July 10, 2012 Report Posted July 10, 2012 Hi Chris,Here's a start, it's about 30m long, and very basic, but the way I've done the texture mapping, it is easy for me to change ads, and the colour of the legs and frame. I think the real life ones are probably even longer...See what you think, it would look better with a few tall lights placed hanging over it, if there is one out there.RegardsDan 1 Quote
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