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Scetchup Export to XPlane10


Tom Knudsen

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I was wondering if there is a way to make an model in scetchup and then export it to be used in X-plane 10 with textures.

I have managed to make a model, import it to x-plane but without textures.

What kind of texture should one use? jpg, png, dds, bmp

Should you use the plugin or just export it through Sctechup pro v8

It seems what ever I do the textures applied in Scetchup will not follow into XP10?

Regards

Tom

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Yes, you will need SK2XP here: http://marginal.org.uk/x-planescenery/tools.html

X-Plane only reads PNG and DDS file formats. DDS is a compressed file format.

XP also only reads a square texture file that's a power of two; 2048 is the max. And make sure you have one texture file; XP cannot read more than one texture per object.

Watch this tutoriol for help:

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As the tute says, make sure you only apply one single png file for each object. A common frustrating issue is...make sure the PNG file name has no spaces in it! That can drive u mad. Your texture will appear in overlay editor or wed, but not in xplane.

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