spearlman Posted March 13 Report Posted March 13 At dawn and dusk I'm getting some really excessive and distracting reflections on the windshield and all the wood surfaces in the C650 (in XP12; I haven't tested the C650 in XP11). Here's an example of cockpit display reflections showing in a very illogical place in the bathroom: I understand this may be a limitation of X-Plane, since it's not designed for you to walk around the cabin. However, I think it demonstrates an unrealistic reflection on a wood surface. The PBR rendering is wrong. It should be duller, much less like a mirror. There's too much specular lighting with other surface materials, also, but it doesn't show as well on a screenshot as the wood does. Quote
Pils Posted March 13 Report Posted March 13 Feel free to also deliver this feedback to Laminar Research! Quote
spearlman Posted March 13 Author Report Posted March 13 Yes, my guess is that cockpit reflections are implemented by Environment Maps, and that would account for these reflections in the bathroom. It may be possible to swap out the environment texture when leaving the cockpit, but it may be tricky or impossible since it is against the design of X-Plane. Are the PBR materials properties not configurable by aircraft developers? Even if fixing the environment maps are a no-go, the materials could use a few tweaks if possible. Quote
spearlman Posted March 13 Author Report Posted March 13 Sorry, I see that this is a duplicate of: I'll link it back here, in case any devs think my feedback is helpful. Quote
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