Brian Plumb Posted January 8, 2012 Report Posted January 8, 2012 Didn't see these - sorry if repostFMSUnable to get External Ground PowerUnable to get any additional information on the MFD Menu (eg. NAVAIDS, AIRPORTS)MISC.Engines seem way more powerful - usually to taxi I need around 48% N1 and now it's moving with only a little power addedBlurry (barely readable) readouts (tested with night)Note: I did not actually fly as I was concerned about the engine powerWindows 7 64bitNVIDIA GTX 580 (latest drivers)10.03 b10HDR on with FXSAAShadows - Global MediumMy biggest concerns are with the FMS and engine power Quote
Japo32 Posted January 8, 2012 Report Posted January 8, 2012 (edited) hello!I have been testing with the lastest 10 beta version. and..1. GPU is definitely there... you have to put parking brakes.2. unsuremisc.1. Engines. Other user reported. Austin touched the jet engines and redefined a bit. I have been testing with it.. before and in this new version. I could say is more like the real aircraft. This aircraft is know as "the rocket" an in the first stages of climb is very powerful, BUT I have been testing it to reach altitudes, and MACH speeds and it is the same as before. It takes a 35.000 not so easy (it is a mid range plane) and it reaches MACH 0.82 like the xplane 9 version. So I like this new engines.2. Can you post an image please?Thanks! Edited January 8, 2012 by philipp Quote
philipp Posted January 8, 2012 Report Posted January 8, 2012 (edited) I just tried beta 10 and displaying all kinds of navaids on the MFD works flawlessly, see screenshot. They only show up in ARC mode, are you sure you selected this mode? Have you tried various ranges?About the engines: There has been a massive change in X-Plane 10, and it keeps changing over the betas. No use trying to fix our model for one beta to notice it is again nonsense with the next beta.We will re-evaluate the engine situation when X-Plane 10 has stabilized, as in 10.1 is out and the updates don't keep rolling in every other day.Philipp Edited January 8, 2012 by philipp Quote
Brian Plumb Posted January 8, 2012 Author Report Posted January 8, 2012 Thanks for the quick replies. I'm going to try to fly again later today (Eastern US Time) in night mode on XP10. Right now I'm back on XP9 to see if I'm just not paying enough attention to the displays and if they are actually the same. I typically don't fly at night in XP9 since I have orthophotos not converted to LIT yet.I know what you mean about the engines - I try to keep cruise under FL300 as it seems to really struggle after FL220 to get to altitude (usually I slowly drop down to 500fpm to maintain reasonable speeds). Quote
Brian Plumb Posted January 8, 2012 Author Report Posted January 8, 2012 (edited) Screenshots left in PNG formatX-Plane 10 Screenshot:X-Plane 9 ScreenshotI had both lighting dials set the same (or as close the same as possible). As you can see they are still readable, but just appear to be a bit blurry and this may be just some stuff in XP10 we have to wait for. The pop-up displays look perfect as they did in XP9. I'm really not concerned about this particular issue.Still can't get the Parking Brakes to display so I'm going to re-install and see what happens. I recall running into this problem with XP9 and a re install fixed it. I'll post a follow-up on that. Edited January 8, 2012 by dolbs Quote
Brian Plumb Posted January 8, 2012 Author Report Posted January 8, 2012 (edited) FMS now working properly after re-installDisplay "blurriness" appears during the day as well. Again, they are readable, almost like everything is in a bold font.Engines appear more "normal" after taking off - the taxi power level speed scared me at first Edited January 8, 2012 by dolbs Quote
Japo32 Posted January 9, 2012 Report Posted January 9, 2012 do you have the textures at extreme resolution? If there is any issue about more blug textures in xp10 it is related to xplane10. Maybe would be good to report to Ben Supnik. Quote
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