bpcw0001 Posted June 25, 2023 Report Posted June 25, 2023 (edited) Hi, at night, I get this blueish hue/shine light bleed in the cockpit window. Is is more pronounced on CAPT side then it is on FO side. The blue light even bleeds into the pedal area. X-Plane 12.05 on Windows 11, nVidia RTX card (latest driver, but this phenomenon already occurred with an older driver). Is there something wrong with my settings? How to get rid of this? Thanks Edited June 25, 2023 by bpcw0001 Quote
Pils Posted June 26, 2023 Report Posted June 26, 2023 7 hours ago, bpcw0001 said: Is there something wrong with my settings? No, that’s just how X-Plane is showing reflection from the display below. Quote
bpcw0001 Posted June 26, 2023 Author Report Posted June 26, 2023 (edited) 4 hours ago, Pils said: No, that’s just how X-Plane is showing reflection from the display below. Thanks for your reply. I understand that this is how X-Plane works. OK. But is it supposed to be like that? And why is it much less on the FO side, with more or less the same PFD settings (assuming the blue comes from the PFD)? From a geometry perspective (the displays being below a glareshield), I fail to see how there could be such pronounced reflection in the windshield unless the pilot acts as a mirror. Also, there is light bleeding over from the cabin into the cockpit when the separator between galley and cabin is closed, so as if there was nothing in between cabin and cockpit/galley. Please forgive my questions, I am pretty new to X-Plane (long-time simmer, but on other platforms), and I am not yet able to judge what is normal and expected in X-Plane, and what not. Edited June 26, 2023 by bpcw0001 Quote
Pils Posted June 28, 2023 Report Posted June 28, 2023 On 6/26/2023 at 4:53 AM, bpcw0001 said: From a geometry perspective (the displays being below a glareshield), I fail to see how there could be such pronounced reflection in the windshield unless the pilot acts as a mirror. X-Plane doesn't take the 3D model into account for occlusion when rendering its lights, that's just the way it is. The same reason you see the sun shining through the cabin onto the displays and reflecting, it's as if the fuselage didn't exist. Quote
bpcw0001 Posted June 28, 2023 Author Report Posted June 28, 2023 11 hours ago, Pils said: X-Plane doesn't take the 3D model into account for occlusion when rendering its lights, that's just the way it is. The same reason you see the sun shining through the cabin onto the displays and reflecting, it's as if the fuselage didn't exist. Thanks for the explanation. Not certain if other simulators do this correctly, but it grabbed my attention in X-Plane more than in other sims. Quote
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