tkyler Posted August 21, 2009 Report Posted August 21, 2009 So Ola went over to the org to ask a 3D question......Ola...don't you know this is the place to get your 3D answers.So you imported your lightwave object into blender...you check your UV mapping by creating a new window in blender and set that window to be a "UV image editor" window (via a pop up menu in the lower left of the new window). Then you go into edit mode in your modeling window and hit the 'a' key to select all. Make sure your cursor is over the 3D modeling window when you hit the 'a' key......and you'll see your UV map in the UV image editor window...that is IF Blender's LWO importer imported your UV mappings.Now in the UV image editor window..you can use a "Image > open" command to navigate to and assign your image to the UV mappings.If you do not see your expected UV mapping, then it's possible the LWO imported doesn't import UV's at all...I've never tried. If this is the case, then export from lightwave using the WAVEFRONT format...and import the WAVEFRONT file into blender. Ironically, the wavefront extensions is *.obj...just like x-plane. Quote
OlaHaldor Posted August 22, 2009 Report Posted August 22, 2009 Hey Tom! Long time no see. I guess I should've been asking here, but the activity in my thread about the scenery kind of made me get over to the .org - thought I'd get my question answered quicker over there. Rude of me? Hell yeah. :-XFlyingJackal helped me out, so I've got this thing going now. Goran asked me if I could do a tutorial for UV-mapping, separating and ordering polygons using LightWave. And I might just do that some day. It'll cover LightWave only though, since Blender is only a gateway to X-Plane for me. Quote
tkyler Posted August 22, 2009 Author Report Posted August 22, 2009 Glad to hear. I remember looking at lightwave so many years ago and thinking how lousy the interface was and not being able to even extrude something. Then I started getting better at Blender and actually was able to go back to lightwave and get through it pretty good being that the interfaces were somewhat similar. I could understand the workflow of the two programs and though it took me a while to latch on, once I got used to the productivity, I haven't looked back. Quote
OlaHaldor Posted August 24, 2009 Report Posted August 24, 2009 I had a problem with one of the buildings. It turned blue, no matter what I did with the texture, there was a blue tint. I've read somewhere that whatever color the polygon is, it won't transfer over to X-Plane. During modeling I give every part its own color so I can quickly see what's what when I assemble the pieces. Before final export for Blender I forgot to make this the default grey color LightWave uses. and BOOM - I've had two days of headaches about this problem. I just figured out what went wrong a couple of hours ago, fixed it, and now the building is shown correctly in X-Plane. Quote
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