gilbenl Posted July 2, 2009 Report Posted July 2, 2009 DO NOT USE BOOLEAN TO CUT ANY HOLES. FOR GOD'S SAKE, DO NOT DO IT!!!! The proper tool to use is retopo. If you try to boolean holes into fuses, you're gonna end up with a steaming pile of triangle dookie. Plus, the re-topo method is MUCH easier. You can find out how to do this on the belnder.org forums. If not, I can do a quick and dirty tutorial on it. Quote
Rafael Fernandez Posted July 2, 2009 Report Posted July 2, 2009 Thanks, I was really not looking forward to boolean after the first try.. Quote
Rafael Fernandez Posted July 2, 2009 Report Posted July 2, 2009 wait... What does Re-topo do? Could you be more specific Quote
gilbenl Posted July 2, 2009 Report Posted July 2, 2009 http://forums.x-pilot.com/index.php?topic=248.0Knock yourself out. Quote
Airbus Posted July 2, 2009 Report Posted July 2, 2009 I quit using the Boolean tool in Blender, at least for aircraft. I remember 3DsMax did a better job with Booleans.Here is another tutorial on windows. I personally don't like cutting windows out on large aircraft, especially when airlines have their own specifications. Regional aircraft are fine. Cutting windows on long haul monsters could make trouble for painters.http://forums.x-plane.org/index.php?showtopic=38874&pid=436181&st=0&#entry436181The nose looks nice for now, what ever you do don't cut out the cockpit windows. I can see a problem you will face if you decide to knife or Boolean those. Quote
gilbenl Posted July 2, 2009 Report Posted July 2, 2009 It's up to you, but the retopo is faster, easier, burns less faces, and gives a better result IMHO. You can do it the way Scooter describes, but all you're really doing is manually retopo-ing. Both ways will give you more or less the same result, but the way everyone I know does it is retopo. Quote
Rafael Fernandez Posted July 2, 2009 Report Posted July 2, 2009 Thanks for the link, But Nick did the favor of explaining it out for me. And hes more along the lines of where Im going in this project. Quote
Goran_M Posted July 3, 2009 Report Posted July 3, 2009 DO NOT USE BOOLEAN TO CUT ANY HOLES. FOR GOD'S SAKE, DO NOT DO IT!!!! The proper tool to use is retopo. If you try to boolean holes into fuses, you're gonna end up with a steaming pile of triangle dookie. Plus, the re-topo method is MUCH easier. You can find out how to do this on the belnder.org forums. If not, I can do a quick and dirty tutorial on it.LOL, Nick, did you bring the crosses and Holy water as well? I pretty much don't like the Boolean either, but I think in some cases, it works well. I don't like the way Blender does it sometimes. It works well with simple objects but not so well with more complex polys.I tried Retopo with the holes that are in the main wheels (Teardrop shape) but it was a real problem for me. I tried Boolean and it worked great, albeit with a few extra vertices (Read few as a bag full of them). But I wasn't going to work on them after that so I think the wheels turned out exactly how I wanted them to. Quote
Rafael Fernandez Posted August 9, 2009 Report Posted August 9, 2009 Well! Im back from vacation, and back to highschool. But Work will continue on the Embraer just a heads up. Quote
Rafael Fernandez Posted August 22, 2009 Report Posted August 22, 2009 I hope no one has forgotten about this project. Its been a while but Its not abandoned. I hope we all remember where we left off with the fuselage nose. It came out pretty good. But right now Im trying to focus on the rest of the fuse body. Quote
Rafael Fernandez Posted August 24, 2009 Report Posted August 24, 2009 WIP on the rest of the fuselage. After the Fuselage Im going to work on the Nacelles Heres a nice photo for reference. Quote
Rafael Fernandez Posted August 24, 2009 Report Posted August 24, 2009 Nacelle progress First try If you can see from photos the Embraer 195 has a sort of oval shape (hard to see) intake. Quote
Rafael Fernandez Posted August 27, 2009 Report Posted August 27, 2009 Im proud of myself for doing the nacelles although they are not done, I still think they look good Quote
TheoGregory Posted August 27, 2009 Report Posted August 27, 2009 Looking good Rafael, keep it up. Is it just me or do they look just a tad chubby...Anyway thanks Quote
Rafael Fernandez Posted August 27, 2009 Report Posted August 27, 2009 actually its both of us but they are like that. The engines are slightly oval and are pretty enormous for the aircraft. I flew in a 190 twice over the summer and I noticed that. Also took many photos thanks. Quote
Rafael Fernandez Posted August 31, 2009 Report Posted August 31, 2009 Just finished the basic wing model now I need to learn how to advance model it aka. Flaps, slats Speedbrakes etc Quote
Rafael Fernandez Posted August 31, 2009 Report Posted August 31, 2009 cut out the first aileron getting the hang of it Quote
TheoGregory Posted August 31, 2009 Report Posted August 31, 2009 Apply an edge spilt on the wing. This will get rid of the black at the back. Quote
Rafael Fernandez Posted September 1, 2009 Report Posted September 1, 2009 thanks. The new edgesplitted wing. Ive also decided that I will redo the nose of the Fuselage. Quote
Rafael Fernandez Posted September 10, 2009 Report Posted September 10, 2009 here is the wing complete with an aileron and flap system, still working on interior and speedbrakes of wing Quote
nilsh Posted September 11, 2009 Report Posted September 11, 2009 Do you plan on making the flaps extend by sliding, instead of some big panel that extends? (Like the XPFW 757, x737) Quote
Rafael Fernandez Posted September 11, 2009 Report Posted September 11, 2009 Depends if that needs a plug-in or if x-plane 9.30 can do it itself Quote
gilbenl Posted September 11, 2009 Report Posted September 11, 2009 No flap extends simply by translating out or sliding. While there is a translation, the first dent is usually 1 degree. Slight rotation, but a rotation nonetheless. Anyhoo, this can be done relatively simply, and possibly without even using keyframes if you're good. But certainly doesn't require a plug-in. Keep in mind, the hardest part is not always the modeling, but the animation; flaps in particular. It took me about 30000 attempts before I finally got the MD-11 flaps working properly. Quote
nilsh Posted September 12, 2009 Report Posted September 12, 2009 Is this MD-11 that you made wings for the MD-11 that i saw announced as a project a while back? I know you started some MD-11 project... don't know what happened to it though. Quote
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