MotherFokker Posted May 24, 2020 Report Posted May 24, 2020 Hello, Very excited to see a long awaited update for XP11 being released! Unfortunately I am unable to try it yet, but I am curious if the change in thrust will make the nose drop or raise, like it does in real aircraft with engines mounted under the wings? This effect can be quite significant in some situations and you really need to take this into account while flying. This is a feature almost no desktop sim flight models have, but I saw a thread in another forum claiming that IXEG has this feature modeled. Is this true? Quote
Litjan Posted May 24, 2020 Report Posted May 24, 2020 It does - we use the default X-Plane model for this, it calculates pitching moment by thrust vector and engine position. I feel that the effect is not quite as strong as I had experienced it in the real 737, but it is definitely present. Cheers, Jan Quote
MotherFokker Posted May 24, 2020 Author Report Posted May 24, 2020 Jan, That is great to hear! So far the only simulation I’m aware of, available for home and desktop users that does this is the Aerowinx PSX, which is also a FAA approved sim, so it’s in it’s own price league as well. But it does model the effect extremely well, among other things. This was one of the things that made me realize how differently the real 747 flies compared to, for instance the PMDG one that uses the old FSX legacy flight model. I’ve always liked your flight model and it’s certainly one of the best out there. It’s exciting to hear it has gotten even better with the update. Perhaps in the future you can also try to see if this effect could be amplified to match it even more closely with the real thing? In any case, looking forward to try the update, and of course any future projects from your team! 1 Quote
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