BadPilotAmmoneon Posted January 3, 2020 Report Posted January 3, 2020 (edited) Dear Hot Start Team, I am currently in the process of creating a full chrome livery for the TBM 900 (inspired by Delta_Who's work over at ThresholdX forum). What I did not like about his original livery is that the wings are just white, but do not feature the metal/chrome look of the fuselage. i tried to change that by splitting the NML files for the wings into its components, changing the blue channel to all-white on the respective parts and reassembling the result. This worked perfectly well for the left wing. However, for the right wing, I can see that the alpha channel is respected because certain parts acquire the desired matte finish. The blue channel of the right wing, however, does not seem to be taken into account - all I can see is still the white base color of the livery file. I cannot get the chrome to work at all. Is this a known issue? If not, I am happy to provide you with sample files to test the behaviour. I will attach some screen shots in a minute to show you what I mean exactly (seems a bit cryptical even to me reading it now ) All the best, BadPilotAmmoneon Edit: Attached some screenshots: First one shows the right wing with my modified NML file. As you can see, it is still white instead of chrome. Second one shows the left wing which looks as desired (chrome look despite of white base color). Third one shows right wing again, this time with the NML file of the left wing (which works on the left wing, see pic 2). Still no chrome, but matte parts where I edited the alpha channel (red circles and arrows). Edited January 3, 2020 by BadPilotAmmoneon Added screenshots Quote
Goran_M Posted January 3, 2020 Report Posted January 3, 2020 I’m away from my pc for the next few days. When I get back, I’ll take a look at the normal map to see if it’s something wrong on my end. 1 Quote
BadPilotAmmoneon Posted January 5, 2020 Author Report Posted January 5, 2020 Thank you Goran! I can provide you with my NML files for testing, just drop me a message if you like. Looking forward to hearing / reading from you Quote
BadPilotAmmoneon Posted January 9, 2020 Author Report Posted January 9, 2020 Dear Goran, did you have the opportunity to check on this issue? Anything I can do to support resolving this? Thanks a lot for your efforts, best, BadPilotAmmoneon Quote
Goran_M Posted January 10, 2020 Report Posted January 10, 2020 I've taken a look and after a lot of digging, trying to figure out what was going on, it appears the normal map is fine. It's the obj file that is the problem. I'll add the fix in the next update, but in the meantime, this can be done manually with a very small edit to the Wing_Right.obj file. Back up first! Open the file with any text editor. The header (section at the top of the file) is missing the "NORMAL_METALNESS" line. Make the edit to ensure the header looks like the image below. (Do not change anything else) Let me know if this fixes what you need. 1 Quote
BadPilotAmmoneon Posted January 12, 2020 Author Report Posted January 12, 2020 Brilliant - this did the trick! Nice catch, thank you so much Goran. Very much appreciated Quote
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