xplana Posted October 25, 2018 Report Posted October 25, 2018 (edited) Not sure if this was intended, but it looks a bit strange Edited October 25, 2018 by skiselkov
skiselkov Posted October 25, 2018 Report Posted October 25, 2018 This is an artifact of how the refraction simulation works (it refracts in "screen space", i.e. it simply shifts local pixel lookup to another part of the rendered image). This is a performance saving measure, as realistic refraction would require ray tracing, which no production hardware (aside from the latest Nvidia stuff) can do in real time.
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