JohnMAXX Posted December 8, 2016 Report Posted December 8, 2016 Hey guys just a very quick and dirty vid I though looked cool....... Our 3D precipitation in action.... 7 Quote
azpilot Posted December 8, 2016 Report Posted December 8, 2016 The snow is looking great John. 1 Quote
IndiB Posted December 8, 2016 Report Posted December 8, 2016 (edited) That looks terrific. Is that SkyMaxx's clouds blending perfectly with X-Plane 11's atmospherics or do my eyes deceive me? Either way, release this already Edited December 8, 2016 by IndiB 1 Quote
JohnMAXX Posted December 8, 2016 Author Report Posted December 8, 2016 Just now, IndiB said: That looks terrific. Is that SkyMaxx's clouds blending perfectly with X-Plane's atmospherics or do my eyes deceive me? Either way, release this already Definitely optimized for XP11 .........Plus to override the default X-Plane haze you'd need to play with undocumented datarefs. This is not a good practice since LR can break them during any update....... 1 Quote
IndiB Posted December 8, 2016 Report Posted December 8, 2016 (edited) Quote Plus to override the default X-Plane haze you'd need to play with undocumented datarefs I was thinking about this, I understand the argument from both sides. However, would it be possible to add a switch, even if this was in a text file away from the main interface allowing SkyMaxx to read the art datarefs and mix the SkyMaxx cloud coloring with X-Plane 11 haze / horizon color? The switch would contain a warning "Undocumented feature, unsupported, can break with each x-plane cycle". I don't know how much the art datarefs would help mind you, it's an area of the x-plane SDK I haven't really played with. EDIT - Oooh, or, could SkyMaxx add it's own user datarefs, just one or two (I don't know the technicalities of X-Plane / SkyMaxx cloud coloring) so a tint color could be changed for blending effects. eg SkyMaxxDataRefNear = 1.0f, 1,0f, 1.0f SkyMaxxDataRefFar = 0.7f, 0.7f, 0.8f It would open SkyMaxx to user color changes which could be changed with each Laminar beta. Edited December 8, 2016 by IndiB Quote
JohnMAXX Posted December 8, 2016 Author Report Posted December 8, 2016 28 minutes ago, IndiB said: I was thinking about this, I understand the argument from both sides. However, would it be possible to add a switch, even if this was in a text file away from the main interface allowing SkyMaxx to read the art datarefs and mix the SkyMaxx cloud coloring with X-Plane 11 haze / horizon color? The switch would contain a warning "Undocumented feature, unsupported, can break with each x-plane cycle". I don't know how much the art datarefs would help mind you, it's an area of the x-plane SDK I haven't really played with. EDIT - Oooh, or, could SkyMaxx add it's own user datarefs, just one or two (I don't know the technicalities of X-Plane / SkyMaxx cloud coloring) so a tint color could be changed for blending effects. eg SkyMaxxDataRefNear = 1.0f, 1,0f, 1.0f SkyMaxxDataRefFar = 0.7f, 0.7f, 0.8f It would open SkyMaxx to user color changes which could be changed with each Laminar beta. We are pretty firm against this but never fear there are freeware options and I'm sure others will come along too.....Most notable is Ventura Sky..... Quote
Defiance_co Posted December 8, 2016 Report Posted December 8, 2016 Looking amazing there John and the Crew Still got a bit of patience left, but all this eye-candy teasing is hard to endure lol j/k Awaiting release like countless others Thanks Tony 1 Quote
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