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Posted (edited)

That looks terrific.

Is that SkyMaxx's clouds blending perfectly with X-Plane 11's atmospherics or do my eyes deceive me?

Either way, release this already :D

Edited by IndiB
  • Upvote 1
Posted
Just now, IndiB said:

That looks terrific.

Is that SkyMaxx's clouds blending perfectly with X-Plane's atmospherics or do my eyes deceive me?

Either way, release this already :D

Definitely optimized for XP11 ;).........Plus to override the default X-Plane haze you'd need to play with undocumented datarefs.  This is not a good practice since LR can break them during any update.......

  • Upvote 1
Posted (edited)
Quote

Plus to override the default X-Plane haze you'd need to play with undocumented datarefs

 

I was thinking about this, I understand the argument from both sides. However, would it be possible to add a switch, even if this was in a text file away from the main interface allowing SkyMaxx to read the art datarefs and mix the SkyMaxx cloud coloring with X-Plane 11 haze / horizon color? The switch would contain a warning "Undocumented feature, unsupported, can break with each x-plane cycle".

 

I don't know how much the art datarefs would help mind you, it's an area of the x-plane SDK I haven't really played with.

 

EDIT -

Oooh, or, could SkyMaxx add it's own user datarefs, just one or two (I don't know the technicalities of X-Plane / SkyMaxx cloud coloring) so a tint color could be changed for blending effects.

eg SkyMaxxDataRefNear = 1.0f, 1,0f, 1.0f

SkyMaxxDataRefFar = 0.7f, 0.7f, 0.8f

It would open SkyMaxx to user color changes which could be changed with each Laminar beta.

 

Edited by IndiB
Posted
28 minutes ago, IndiB said:

 

I was thinking about this, I understand the argument from both sides. However, would it be possible to add a switch, even if this was in a text file away from the main interface allowing SkyMaxx to read the art datarefs and mix the SkyMaxx cloud coloring with X-Plane 11 haze / horizon color? The switch would contain a warning "Undocumented feature, unsupported, can break with each x-plane cycle".

 

I don't know how much the art datarefs would help mind you, it's an area of the x-plane SDK I haven't really played with.

 

EDIT -

Oooh, or, could SkyMaxx add it's own user datarefs, just one or two (I don't know the technicalities of X-Plane / SkyMaxx cloud coloring) so a tint color could be changed for blending effects.

eg SkyMaxxDataRefNear = 1.0f, 1,0f, 1.0f

SkyMaxxDataRefFar = 0.7f, 0.7f, 0.8f

It would open SkyMaxx to user color changes which could be changed with each Laminar beta.

 

We are pretty firm against this but never fear there are freeware options and I'm sure others will come along too.....Most notable is Ventura Sky.....

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