Ben Russell Posted April 9, 2009 Report Posted April 9, 2009 Here's the best article I could find on rendering to a texture in GL.Forget pbuffers, use FBOs.http://www.gamedev.net/reference/articles/article2331.asp 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.