About This File
This manual is intended for newbies and summarizes my learning experience to develop aircraft models for X-Plane
The manual covers the following items:
1.
Getting and processing the Blueprints
2.
Preparing the master images to be used in the Texture Map
3.
Notes on developing an aircraft model using Plane-Maker
4.
Using AC3D to develop the aircraft X-Plane objects
5.
Using the AC3D texture Coordinator
6.
Animations
7.
Tuning the AC3D model to the Plane Maker model
8.
Exporting the AC3D files as X-Plane objects
9.
3D cockpits basic design
You may use this manual and included attachments freely and without any type of restriction