tesal
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DesignXPlaneObjects Manual
By tesal in Plugins and Utilities
This manual is intended for newbies and summarizes my learning experience to develop aircraft models for X-Plane
The manual covers the following items:
1. Getting and processing the Blueprints
2. Preparing the master images to be used in the Texture Map
3. Notes on developing an aircraft model using Plane-Maker
4. Using AC3D to develop the aircraft X-Plane objects
5. Using the AC3D texture Coordinator
6. Animations
7. Tuning the AC3D model to the Plane Maker model
8. Exporting the AC3D files as X-Plane objects
9. 3D cockpits basic designYou may use this manual and included attachments freely and without any type of restriction
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