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tesal

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  1. DesignXPlaneObjects Manual

    This manual is intended for newbies and summarizes my learning experience to develop aircraft models for X-Plane
    The manual covers the following items:

    1. Getting and processing the Blueprints
    2. Preparing the master images to be used in the Texture Map
    3. Notes on developing an aircraft model using Plane-Maker
    4. Using AC3D to develop the aircraft X-Plane objects
    5. Using the AC3D texture Coordinator
    6. Animations
    7. Tuning the AC3D model to the Plane Maker model
    8. Exporting the AC3D files as X-Plane objects
    9. 3D cockpits basic designYou may use this manual and included attachments freely and without any type of restriction

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