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Godrays..


Dside
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"God rays" are only computed when the sun is in view. So when you rotate the camera like this to put the sun out of view, the god rays go away with the sun.

While it's in view, the intensity of the rays depend on the position of the clouds relative to the sun.

 

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So is there an easy way to have them computed constantly even when the sun is out of view? I know, it would probably eat a ton of FPS but that flashing is quite annoying also. It's very disturbing when the whole sky changes color when you turn your head just a bit. Looks great when it works though.  

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