Jump to content

DesignXPlaneObjects Manual 01


About This File

This manual is intended for newbies and summarizes my learning experience to develop aircraft models for X-Plane

The manual covers the following items:

1.
Getting and processing the Blueprints

2.
Preparing the master images to be used in the Texture Map

3.
Notes on developing an aircraft model using Plane-Maker

4.
Using AC3D to develop the aircraft X-Plane objects

5.
Using the AC3D texture Coordinator

6.
Animations

7.
Tuning the AC3D model to the Plane Maker model

8.
Exporting the AC3D files as X-Plane objects

9.
3D cockpits basic design

You may use this manual and included attachments freely and without any type of restriction

 Share


  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...