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Showing results for tags 'airport'.
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Hello fellow flight Simmers! We are very excited to announce our new work collaborated with Latinwings about Valencia LEVC airport in Spain! Please take a look our progress on main building (Terminal) Ground and ANIMATED JETWAYS Hope you like it. Thanks from me and Icarus team
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The new flagship for X-Plane. Hello everyone. I'm pleased to announce that my new scenery for X-Plane is now available on the Aerosoft Online Shop. Check out the launch trailer below: Sprawled across 18,076 acres of land—an area larger than the island of Manhattan—DFW is the world's third largest airport. With 681,244 aircraft movements in 2015, it is also the world's third busiest airport. 7 runways, 5 terminals, 165 gates and 3 control towers help accommodate the 1,845 daily flights. DFW is the headquarters and the largest hub of American Airlines, the world's largest airline. Features 30 cm/pixel orthoimagery and 1 cm/pixel custom ground detail/markings Airport lighting and pavement markings closely follow FAA/ACI standards Terminals with interiors modelled using actual architectural drawings Modelled aircraft overpasses crossing International Parkway Ray-traced ambient occlusion, local illumination and specular mapping Uses advanced X-Plane features such as decal shading and 3D spill lights Animated passenger boarding bridges and Safedock® A-VDGS at all gates (using the freely available AutoGate plugin by Jonathan Harris)* Animated road traffic and Skylink APM Works with the ‘Draw Parked Aircraft’ feature introduced in X-Plane 10.50 Complete taxiway network for use by ATC and AI aircraft Fully compatible with the X-Life plugin by JARDesign* Makes full use of the new ground service vehicles introduced in X-Plane 11 Thousands of hand-placed objects such as parked cars and streetlights Parked cars, streetlights and terminal interiors can be individually turned on/off to optimize performance* Uses 4K textures to maximize performance by minimizing draw calls * = view the manual for instructions View more videos of the scenery here: https://goo.gl/KxxWF7 -- Click on each screenshot below to view the full detail of the scenery in gorgeous 1920 x 1080 pixels --
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Hello fellow flight Simmers! We are very excited to announce our new work collaborated with Latinwings about Valencia LEVC airport in Spain! Please take a look our progress on main building (Terminal) Ground and ANIMATED JETWAYS Hope you like it. Thanks from me and Icarus team
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Air Traffic at Southwest Florida Airport (Airport by Aerosoft/Omar Masroor)
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File Name: KEDC - Austin Executive Airport File Submitter: jagipson File Submitted: 20 Jan 2015 File Category: DSF Scenery Packages X-Plane Version(s): X-Plane 10 Requirements: opensceneryx (Optional, highly recommended) X-Plane 10 ( well maybe >= 9.6 but untested The main hanger, service hanger, covered apron and terminal were all hand-drawn using Google Sketchup and some photos. The remainder of the objects are X-plane 10 standard library and OpenSceneryX library objects.This is the first in a series I will release aptly-named Minor Airports of Central Texas which will also feature KGTU (Georgetown), KHYI (San Marcos Municipal Airport), and T86 (Gillespie County Airport, featuring the hanger hotel, a popular getaway for puddle jumpers).This is the new Austin Executive Airport, located next to the CWK VOR. It is a private endeavor which was opened as a releaver for Austin Bergstrom.I've personally never been there - I've constructed the airport from photos and satellite photography. If any RW pilots have been there, or go there, please send me some photos so I can make improvements.I hope you enjoy it. See you on Vatsim. Click here to download this file
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Version 3.1.1
84 downloads
Requirements: opensceneryx (Optional, highly recommended) X-Plane 10 ( well maybe >= 9.6 but untested The main hanger, service hanger, covered apron and terminal were all hand-drawn using Google Sketchup and some photos. The remainder of the objects are X-plane 10 standard library and OpenSceneryX library objects.This is the first in a series I will release aptly-named Minor Airports of Central Texas which will also feature KGTU (Georgetown), KHYI (San Marcos Municipal Airport), and T86 (Gillespie County Airport, featuring the hanger hotel, a popular getaway for puddle jumpers).This is the new Austin Executive Airport, located next to the CWK VOR. It is a private endeavor which was opened as a releaver for Austin Bergstrom.I've personally never been there - I've constructed the airport from photos and satellite photography. If any RW pilots have been there, or go there, please send me some photos so I can make improvements.I hope you enjoy it. See you on Vatsim. -
Hello everyone, For the past year the Pilot Plus team have been developing Southampton International Airport (EGHI) which is situated in the United Kingdom and handles nearly 2 million passengers every year. NOW RELEASED : www.x-plane.uk.com We are very proud to finally announce this project. Features: . Extremely detailed custom 3D buildings, vehicles and other objects . High Resolution orthophoto at 12.5cm per pixel . Animated Ground Marshals at every gate . Apron flooded with many ground vehicles for added immersion . Great for VFR flying as well as IFR flying . Detailed Manual (PDF) . Custom night lighting . Optional Download of static aircraft (uses opensceneryx) Here are a few Screenshots Southampton Airport is now available on the Pilot Plus Store at www.x-plane.uk.com
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Virtual flights in Castellón Airport (great freeware airport by dai-media.com) I hope you like
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File Name: LaCrosse Wisconsin - KLSE File Submitter: jagipson File Submitted: 28 Nov 2013 File Category: DSF Scenery Packages X-Plane Version(s): X-Plane 10 HAPPY THANKSGIVING. To celebrate, here's LaCrosse Wisconsin. KLSE. NOTE: There is currently a navaid issue which will be addressed in a future X-plane update. If you do not correct this, then the glidescope transmitter for R18 will appear (almost) on top of a taxiway. Since the data was updated, the taxiway and glidescope transmitter was moved. This airport file places the taxiway in the correct location, but you must (optionally) edit the earth_nav.dat file if you want to move the glide scope transmitter to the correct location. In a future update of X-plane, this will be fixed. Until then, you will need to edit the earth_nav.dat file after every time you update X-plane. Find the line in earth_nav.dat contains "ILSE" and ends with "GS", edit the lat/lng (second and third field) to match this line: 6 43.89033333 -091.25760000 652 11110 10 300179.446 ILSE KLSE 18 GS Click here to download this file
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Version 1.0
107 downloads
HAPPY THANKSGIVING. To celebrate, here's LaCrosse Wisconsin. KLSE. NOTE: There is currently a navaid issue which will be addressed in a future X-plane update. If you do not correct this, then the glidescope transmitter for R18 will appear (almost) on top of a taxiway. Since the data was updated, the taxiway and glidescope transmitter was moved. This airport file places the taxiway in the correct location, but you must (optionally) edit the earth_nav.dat file if you want to move the glide scope transmitter to the correct location. In a future update of X-plane, this will be fixed. Until then, you will need to edit the earth_nav.dat file after every time you update X-plane. Find the line in earth_nav.dat contains "ILSE" and ends with "GS", edit the lat/lng (second and third field) to match this line: 6 43.89033333 -091.25760000 652 11110 10 300179.446 ILSE KLSE 18 GS -
Will North Korea ever open itself to the world? The answer seems to be yes as the government has recently approved the redesign of the Wonsan military base into an international airport supposed to host foreign Airlines for the first time ever in North Korea. In July 2013,Supreme leader Kim Jong-Un approved plans for a complete redesign of the airport, turning it into an international airport for civilian use. The new airport was designed by the Chinese architectural firm PLT Planning & Architecture. The redesign will include two 36,000-square-foot Oval-shaped terminals, one serving domestic flights and one serving international flights, that will each contain six gates and several Duty Free stores. The runways will also be extended to 3500 metres. The airport is expected to serve 1.2 million visitors annually. It is expected to cost US$200 million. What do you guys think of this?
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Page Field (KFMY) is a popular GA airport in Fort Myers, Florida. It's a perfect airport for flight training, where I logged 20 hours or so back in 2000. Since then the airport has grown, both in aircraft population and infrastructure. If you are into GA flying, or business jets as large as 727s, this is the hub for you. Page Field is also a great airport for cross country flying. Located in Southwestern Florida, it's easily accessible to Orlando, Lakeland, Tampa, St. Pete, Palm Beach, Vero, Miami, Key West, Naples, and it's nearby companion, KRSW. My goal was to make this airport as realistic as possible for the sake of practicing IFR cross country procedures. This is my first airport scenery endeavor, and I did my best to recreate FMY and its infrastructure, including a usable Class C airspace, for X-Plane 10. Here's what I came up with: Completely accurate airport layoutCustom Objects, accurately representing facilities including Base Ops (FBO), hangars, tarmac layout, parking lots, etc. Multiple starting points for single/multi-prop and jets, including hangar space and tie-down spots. Global lighting attached to every building.ATC pathsTaxiway and Runway signsOpenScenery X for aircraft population only (grouped and labeled; easily removable in WED)The only thing I'm missing is palm trees and some small shrubbery. I've tried some custom objects, but haven't quite taken to them yet. I have an orthophoto, but I'm not including it in the first version. I'm in the final stage of testing the file and organizing the folder contents. I hope to upload by next week. Let me just say that I am so grateful for the many of you whose how-to posts have been a huge help! I do have one logistical problem that I can't solve. Any ideas how to move what appears to be the airport VOR or glideslope beacon (as shown)? It doesn't show up in WED, and it's not where it *should be.* I'd like to not have to move the taxiway (which has only existed at FMY for a couple years now)
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File Name: KEWR Newark Liberty International with Orthophotos File Submitter: andydckent File Submitted: 13 Jan 2013 File Category: DSF Scenery Packages X-Plane Version(s): X-Plane 10 Hi! Here is my first shot at doing an airport using WED. I have chosen KEWR Newark Liberty International because it's the airport that I fly too from Edinburgh when I'm heading to the States with United Airlines. This scenery is based on orthophotos which cover the airport and surrounding parts of New Jersey. These are large files, hence the download size. The orthophotos are not great quality so I have taken the liberty of tracing out every single taxiway!!! I have tried to make the airport as realistic as possible with correct building placement, busy ramps, cargo areas and runway details. I have also added a large number of taxi signs, I'd like to do more of the complex ones but these take a long time. Included: Terminal A Terminal B Terminal C GA Area FedEx Cargo Area UPS Cargo Area OpensceneryX is required! This effort is far from perfect but I hope that you enjoy using it. Feedback and suggestions for improvement welcome! Andy Click here to download this file
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Version 1.01
390 downloads
Hi! Here is my first shot at doing an airport using WED. I have chosen KEWR Newark Liberty International because it's the airport that I fly too from Edinburgh when I'm heading to the States with United Airlines. This scenery is based on orthophotos which cover the airport and surrounding parts of New Jersey. These are large files, hence the download size. The orthophotos are not great quality so I have taken the liberty of tracing out every single taxiway!!! I have tried to make the airport as realistic as possible with correct building placement, busy ramps, cargo areas and runway details. I have also added a large number of taxi signs, I'd like to do more of the complex ones but these take a long time. Included: Terminal A Terminal B Terminal C GA Area FedEx Cargo Area UPS Cargo Area OpensceneryX is required! This effort is far from perfect but I hope that you enjoy using it. Feedback and suggestions for improvement welcome! Andy- 7 comments
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Hi, I am currently working on a Dutch airport, Eindhoven (EHEH) which is a civil airport and also a MIl airforce base. Altough most of the airport operation is civil nowadays, the airport is still controlled by the Dutch Airforce. In fact the airport started as a MIL base only in the past. It is the homebase of the KC10 tankers which regularly are used for instruction flights as well, very nice as you can see those big aircraft taking off and practicing touch and goes many times. Very nice when RWY 22 is in use and sitting at the spotters place This is a work in progress and not finished yet. For me it's my first attempt into scenery design so the learning curve has been very steep. I was so disapointed there was no good XP10 compatible EHEH, so I decided to take a chance in designing it myself. I must say that I'm very inspired by the work of Frede as he makes very nice airport using only common available objects. To start with I purchased the FS2004 version of EHEH from OryxSim and converted it using FS2XPlane hoping that something usefull cam out, and actually it did. I asked Florian, the owner of OryxSim, if he could grand me the rights to use the objects specifically for this airport and he did. So besides a lot of Openscenery,RuScenery and legobrick items quite a number of EHE special objects have been used making it a 'real' eindhoven version, e.g. the terminal and a lot of logistical buidlings on the business side of the airport. I'm posting a few pictures here from the Military side as well as the civil side of the airport. I tried to stick to reality as much as possible but as this is a MIL facility there is not much information available and googlemaps is blurred for security reasons. So, I allowed myself some 'creative freedom' there where necessary. Even visiting the airport (I'm living very near it) does not give much more info besides of the Civil Apron, the rest of it is heavily unaccesable. Hope you enjoy the pictures.
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Next Photoscenery Airport Project, which should it be?
chris k posted a topic in Scenery Development
Hello All, Since we're nearing completion of the YSSY Airport Photo Scenery Project, I'd like to get all of your inputs for the next project we should take on. The Airports listed above I have short-listed, since they all have 10-15cm royalty-free orthophoto tiles available for them. They also have existing X-Plane objects made for them: - YPAD and YMML we can derive permission from the AussiePak's/VOZ for inclusion. - CYYZ There is an excellent FSX conversion from 2007 which we could also derive rights to. - NZAA was done by the XPJets team back in the v7 run, and I have shown that they can be converted to XP8-OBJ spec for use in XP10; and would just need Robin/Dhruv's blessing to use. So, that being said, cast your vote. i would also suggest that if you vote for them, that you can also contribute somehow to the project (i.e. donation of objects, willingness to help Photoshop things, help beta test and give precise feedback (i.e. this line needs fixing w/coordinates and screenshots), and perhaps use WED1.2 to fix up taxiway markings or provide XP10 ATC/AI Airport "Flow" design for taxi routes, etc..) If you have another one not on this lease, use the "Write in"; but please ensure that (1) 10-15cm orthophotos already exist for it, and know where we can download them, and (2) ensure that there are existing objects somewhere (either in a free FSX conversion we could use, or an earlier X-Plane build), which we could attempt to derive rights from. I don't want to re-invent the wheel here. =) Thanks for the feedback! You can choose Multiple Responses in the poll above. - CK and all the helpers.- 18 replies