An .FBX importer/exporter included for WED/Planemaker??.... I absolutely agree with you OlaHaldor! It would certainly make the development process SO much simpler and efficient. No more waiting for god knows how long, for third party developers to come up with the required plugins for other 3D apps before we can get on with serious hassle free development for this great sim. I'd also like to add(I'm on my soap-box now, guys... COVER YOUR EARS! IT'S RANT TIME!! Hahaha). I can understand that LR want the masses to have access to developing for XP, and that's fine, but if they seriously want XP to be the best there is on the market then they have to get serious about providing an efficient and true means for professional developers to easily apply their work in XP with the industry standard professional tools they have already invested years of time and experience in learning and using; And from what I've seen in LR's support of professional 3D Apps/Import/Export plugins/Updated Tools,Tutorials and Manuals, then LR come up seriously short in their priorities towards those issues. I'm sure Austin could afford Autodesks license fee for the inclusion and implementation of their FBX import/export plugin.... As well as professional coordination and implementation of information and updated manuals, tools, etc, etc... It's all about priorities and professionalism guys...... I'd certainly be willing to pay a few extra dollars/pounds(whatever) to have these issues sorted and implemented. Would be great to hear what you guys feel about this. Okay. Big breath.. I've said my piece...Rant over guys:) Hawk.