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Everything posted by Michael_Chang
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yeah, i've seen it, all the stuff there is on teh FCOM, and thankfully, i have that thanks though!
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just a little video for y'all http://www.youtube.com/watch?v=-rq6CUv3atA
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Michael Chang's 767-400ER. LOVE IT
Michael_Chang replied to howardthepilot1999's topic in Freeware Reviews
the pit was updated, now it has the proper 767-300ER overhead -
actually, i used a special animation in blender to make the deployment sequence
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http://www.youtube.com/watch?v=38_TXihwt8o Good news anyone! i finally fixed the speedbrakes on my 787, now the deployment sequence is more accurate to the real thing
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i'm not sure, because as of now, i haven't been able to create that functioin
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did some self-reflection today, can't believe how far the interior of the 787 has progressed (this is the same section of fuselage)
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that's the Aerosim 787, it's much better than mine XD
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Unfortunately, i don't know how to do that, so no.
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Finally started serious work on the cockpit the new cockpit's PFD is now done, this is the current condition of the PFD, it's pretty ragged and still needs a LOT of work
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ERHMAHGERD LOOK IT UP, THEN FALL IN LOVE.
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Haha ikr! one of the many hidden easter eggs about the plane, a few are EXTREMELY hard to find
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But as i've said, i'll also be doing the 787-9, but not until the final exterior configuration is decided upon, remember, the -9 would feature differently placed windows based on where the new Carbon fiber plugs would go, and it'd require slightly larger tires to counteract the length during takeoff, it'd also need a re-designed gear strut and leg to make way for the modified tires.
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As it were, wikipedia is the last place i'd check , i know, once the new 787 rolls out, that for the most, things like engine specs will be similar (perhaps uprated a bit), otherwise, i'd use the FCOM to re-design the plane
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well, the 787 is now the second highest resolution freeware Heavy in X-plane, second only to my own Fokker 100
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for y'all , this is the first portion of the update to the 787 family, a brand new exterior. The plane's exterior definition is now the highest in X-plane for freeware Heavies (as far as i know), which is quite exciting! If i'm right, it also falls in the top 5 for definition of all heavy aircrafts (payware or freeware). At the moment, the textures are slightly higher in definition than the 777-200LR
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Not yet, because the 787-9 has not yet been finalized (finalized meaning put into physical production and flight testing). I don't want to start working on it now, because i run the risk of missing the details, for example, given the extension in the fuselage, it seems logical that the -9 will have a larger landing gear, which would call for a modified strut system to support the larger size
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it's alright, i just have a tough time deciphering internet jokes so don't be too shocked if i take something the wrong way XD
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sorry jeez but at the end, it is my choice how i decide to model my planes, and if i want a re-vamped interior to match the currently being revamped exterior, then that's what i want. Sarcastic comments are not appreciated, but if you don't like the interior, you're more than welcome to not go into there.
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Okay, i've started the updating process, main changes so far, new door textures and objects (+100 polygons) newly re-configured OH bins, with a simpler, smoother design (-260 polygons) and updated window frames. Next, i have to update the lavatory walls to higher definition, upgrade the flight attendant seat area and add a few more shadows. first ANA cabin, should be done in a few weeks, then, i will update the Ethiopian Cabin, then the Qatar Cabin, then the JAL cabin, then the UAL cabin, and hopefully, i'll get the LAN seats in soon.
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787 has been delayed indefinitely. i've come to realize that I REALLY hate how the interior walls look at the moment, i'll be taking a lot of time to re-design parts of the plane. the next few months will be dedicated to re-mapping the entire 787 interior to make the textures look many times nicer. Sorry guys, i just can't stand the current state of the interior, the plane will be getting new overhead bins that will blend more smoothly, new textures for all the walls and washrooms, new galley textures and a lot of polygon reduction. The release should still be between december-march, if not, then it could be as late as june-july
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update on the fokker project, i've re mapped the UVs and now, it uses a much more high-resolution texturing technique, which should allow for all around nice detailing and sharp images even near the top of the plane.