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jfsimon1981

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  1. Hello, I start development an X-Plane panel with read/write datarefs : 3 rotary encoders to drive autopilot's Heading, Altitude, Vertical speed 7 segment leds to display current heading/alt/vs AP input Gear position LEDs and control Flaps, Slats and Trim controls Electrical main supply control Autopilot main modes Space to attach A5 maps and check list Attached as a USB device Total panel size A3 If successful it will be proposed to simmers who want install one. First design is generic, will work well with GA and liners. Regards, Jean-François
  2. Certainly refers to x-planes's datarefs available for plugins to manipulate & get datas from.
  3. At the moment, x-plane's weather engine is huge cpu hungry, while your plugin allows smooth and cpu relax flights, nicely done.
  4. It looks like S.M. does not anticipate the clouds, it draws them when we're only few miles or entering into the systems. They will disapear when we're out of them. Since I have the distance vie in high, it results in clouds systems appearing and disappearing on the flight at areas where I did not expect since it did appear to be VMC from the distance. Is there anything to set about it ? As another example, from John Wayne (KSNA) to San Cataline (KAVX), few at SNA, SCT on he way and OVC at AVX : Taking off from John Wayne, I have few cumulus, I travel around them, climb, soon they all disappear and I can see the whole area including the airport free from clouds since I'm now flying in a local area that's completely free from clouds. In the distance, I see over the water, San Catalina far away, it's all VMC. I travel along to AVX, on the way it's becoming few, then OVC below me and the coverage goes for all the area from coast to AVX. As checked from the weather map. Real weather available was few at SNA, clear west SNA, few on the coast, ocv overwater including AVX. Visually, it's not possible to identify those areas as they appear and disappear once I fly into them (say 30 seconds flight from the area, it would change according to it).
  5. I'm just trying the V2 under latest beta 8, I don't understand why the visibility is good inside stratus and when setting low vis into the x-plane's parameters. Regards
  6. X-plane really is'nt just a sim. Thanks for allt those infos. BTW how does the plugin handle 32 bits mode => revert back to original xplane's ? Is lighter in CPU ressources than original's ? I've many slow FPS under layers.
  7. Then it's what I'm looking for. Are 32 bits development ongoing ? Edit, latest Beta 8 / for future v10.30 seems to implement something related to cloud pluing if I'm right : There is now an official override for clouds (sim/operation/override/override_clouds) – setting this to one gets rid of all cloud puffs and white-out; it is no longer necessary to use art controls to replace X-Plane’s built-in clouds. Using this override saves CPU time that would have been spent building clouds and VRAM that would have been spent storing cloud meshes.
  8. Does that mean generally clouds are not similar ? which is realistic I mean.
  9. Can you describe a little bit how are clouds made in there, are there accumulated 2D samples or 3D ? how is the volume simulated etc ? Thanks
  10. Hi I'd like to know and understand how various are type of clouds and systems available. Are the following implemented : snow/rain Cu/Cb/Tcu/St/Ci ? Many screenshots show some of the above, essentially looking like Cu / Ci as few or layers. Are more compler weather systems available ? How different and various are the type of clouds and type of cloud systems implemented and available with this add on plugin ? I'm basically taking about the following type of clouds as it is normally described in all aviation, Cumulonimbus, Cumulus and cirro/alto cumulus, Status, stratocumulus, Tower cumulus, embeded systems, etc ... The questions since I've not seen so far manyscreenshots of different types. It'all all quite similar - I'd like to be sure quite more complex weather systems are also available. Regards Jean-François
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