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Tom Knudsen

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Everything posted by Tom Knudsen

  1. Do that plz, love to try them
  2. Your assumptions are correct, our scripts are all evolved from that orginal thread over at avsim http://forum.avsim.net/topic/433305-cloud-shadows-and-misc/ which evolved into experimenting in this thread http://forum.avsim.net/topic/433908-experimenting-with-art-controls-raleigh-scattering/ which again evolved into this thread and clones like it. The package on .org (and again I have not had the upertunity to investigate or look at it) may be the case that some though these scripts could be a great idea to package and therefore uploaded it to the .org as their own. I removed all my uploads from that site just before (thank god) I got banned for life by moderators with a huge God complex and small wieners
  3. As many of us are excluded from that horrible site, some of us may not be aware of such file or at least able to download it. My guess is as good as yours
  4. Why not enable scrolling with mousewheel, that is if it not already in place?
  5. SkyMaxx Pro version 1.3 introduces clouds, cudos to John
  6. Just edit and save as .lua no need for export
  7. Latest files http://xp-developer.com/index.php?/files/file/4-flywithlua-light-tweak/ http://xp-developer.com/index.php?/files/file/3-flywithlua-art-tweak/ SMP is still working with my settings, only more efficient and way more suited for me. I get the shadows on ground, the god rays and sky color. When it comes to clouds it does do a huge difference, I just choose to operate at the lowest settings for performance. Think the cloud system can be worked at but that must be up to the makes. I have the option to adjust the cloud draw distance when ever I choos to do it, for testing purpose I have all at the lowest setting and that seems to working just fine for now. PS.. Levers at zero does not equal off, just think of it as very low rather than 0
  8. http://forums.x-pilot.com/index.php?/topic/6557-Flying-with-Lua
  9. I believe water datarefs co-exist with the sky color, so not that easy no
  10. Better than most cockpit films I have
  11. I just think Ben needs a debugger sometimes, 98% he is funny
  12. Here is a fix for the very ugle fog block layer with SkyMax Pro Finally clear view Go to \X-Plane 10\Resources\plugins\SilverLining\Resources Open the file "SilverLining" in notepad or other edition program Find the code default-turbidity = 2.2 and change it to default-turbidity = 1 Save and exit Restart XP and enjoy
  13. So my english is not my primary language and I continue to evolve in its learning. But why do I think "realise" is spelled "realize" What is the difference and why am I wrong/right here?
  14. If not http://www.opussoftware.co.uk/opusfsi.htm
  15. Guess your dream came to through http://developer.x-plane.com/2014/03/better-long-range-visiblity-in-x-plane-10-30/
  16. Sorry, am suffering from the... Plug-in supports 9-2012 versions of the 3ds max.Current version: Release 1.0.0 Outdated by almost three versions and two years I am sad to say..
  17. Here are mine Seasons Export plugin for 3ds max Tesselation
  18. What three features would you like to see Laminar implements?
  19. Skymax pro with shadowing of course
  20. Custom dataref packages could be used for i.e an instructor station, now we are talking LoL
  21. Here is where i got stuck, could you not make custom Datarefs for saved situations?
  22. Curious to know if the plane would be configured as fully ready when selecting i.e. 10nm final in x-plane startup - So as far as saved situations goes, really curious on that.. Second, without turning this into a wish list (rather see the aircraft get released he he) but I love how third party vehicle is done in i.e other aircrafts such as the might 777, 757 and the airbus neo Will there be a) included or somthing to wish for in let say a standalone addon package PS.. If this is already ask and answered, please appologies as I have not seen it.
  23. Speculations are seeds that tickles the mind
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