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Everything posted by Tom Knudsen
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Ok thanks a lot.. Seems i need to make every building myself too.. Sent from my SM-N9005 using Tapatalk
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Only girls read the manual.. Sent from my SM-N9005 using Tapatalk
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Ok so I've started using WED only now for my second scenery. Whilst there are some improvments there are also some things I find better to be in OE. But that is preferences and not that important but sharing my toughts anyway. 1. Cannot seem to find any roads in WED, any ideas? 2. Seems when I place out autogen it does not show in XP, are one to use ags or fac or obj? 3. Anyway to rotate exclusion zones or fit them easier. In OE there were two icons I miss in WED, these are "insert vertex point" and "insert bezier vertex point" How do this work in WED.. I believe I figured out the ALT+drag to create a bezier curve, but not adding extra points. Last but at least, I find the xreload to be very buggy, it crashes very easy due to memory, and the loading time is a bit longer than actually quit and start XP again. Could be the UHD mesh that makes this?
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Whaaat?? Not saying i will ever buy this package, not saying i wont, but eather way it would be great to get some answers or was it too hard to answer.
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Sounds good John.. But... 1. Can you mute those sounds you do not like or even replace them? 2. Can you level the sound? Airport ambient sound was awesome, some other too like the default sound for B58 etc. My question is however, how come you hear bird like sounds in the midle of the ocean, sounds like you are walking in the forrest lol. 3. Do you hear ambient sound inside the cockpit? 4. Seems you do not have any doppler effect or do you?
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File Name: Kjeller Airport - ENKJ File Submitter: Tom Knudsen File Submitted: 26 Jul 2015 File Category: DSF Scenery Packages X-Plane Version(s): X-Plane 10 Kjeller Airport (Norwegian: Kjeller flyplass; ICAO: ENKJ) is a military and general aviation airport located in Kjeller in Skedsmo, Norway. Situated in the outskirts of Lillestrøm, it is 9 nautical miles (17 km; 10 mi) east northeast of Oslo, making it the airport located the closest to the capital.[1] The airport has a single 1,735-meter (5,692 ft) asphalt runway numbered 12–30, with a declared distance of 1,357-meter (4,452 ft). The airport is owned by the Norwegian Defence Logistics Organization, while the civilian operations is carried out by Kjeller Aero Senter. The main military activity is the Aerospace Industrial Maintenance Norway, the main maintenance facility for the Royal Norwegian Air Force (RNoAF). Required libraries to use this package is: OpensceneryX - http://www.opensceneryx.com/ R2 Library - http://r2.xpl.cz/ RE Library - http://forums.x-plane.org/index.php?app=downloads&showfile=24722 RD Library - http://rdesignx.weebly.com/x-plane.html Ru Scenery - http://www.x-plane.su/projects/ruscenery.html 3D People Library - http://forums.x-plane.org/index.php?app=downloads&showfile=26611 The Handy Objects Library - http://forums.x-plane.org/index.php?app=downloads&showfile=24261 The Fruit Stand Library - http://forums.x-plane.org/index.php?app=downloads&showfile=27545 ff library - http://forums.x-plane.org/index.php?app=downloads&showfile=12836 CDB Library - http://forums.x-plane.org/index.php?app=downloads&showfile=27907 Flags of the World - http://forums.x-plane.org/index.php?app=downloads&showfile=17090 Enjoy Click here to download this file
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Version 1.0
68 downloads
Kjeller Airport (Norwegian: Kjeller flyplass; ICAO: ENKJ) is a military and general aviation airport located in Kjeller in Skedsmo, Norway. Situated in the outskirts of Lillestrøm, it is 9 nautical miles (17 km; 10 mi) east northeast of Oslo, making it the airport located the closest to the capital.[1] The airport has a single 1,735-meter (5,692 ft) asphalt runway numbered 12–30, with a declared distance of 1,357-meter (4,452 ft). The airport is owned by the Norwegian Defence Logistics Organization, while the civilian operations is carried out by Kjeller Aero Senter. The main military activity is the Aerospace Industrial Maintenance Norway, the main maintenance facility for the Royal Norwegian Air Force (RNoAF). Required libraries to use this package is: OpensceneryX - http://www.opensceneryx.com/ R2 Library - http://r2.xpl.cz/ RE Library - http://forums.x-plane.org/index.php?app=downloads&showfile=24722 RD Library - http://rdesignx.weebly.com/x-plane.html Ru Scenery - http://www.x-plane.su/projects/ruscenery.html 3D People Library - http://forums.x-plane.org/index.php?app=downloads&showfile=26611 The Handy Objects Library - http://forums.x-plane.org/index.php?app=downloads&showfile=24261 The Fruit Stand Library - http://forums.x-plane.org/index.php?app=downloads&showfile=27545 ff library - http://forums.x-plane.org/index.php?app=downloads&showfile=12836 CDB Library - http://forums.x-plane.org/index.php?app=downloads&showfile=27907 Flags of the World - http://forums.x-plane.org/index.php?app=downloads&showfile=17090 Enjoy -
Got it, thanks for this... Even Ben's response made sens this time From now on, only WED for me.. PS.. Not sure if I remember, but does WED have a preview pane such as OE do? Thinking it if one are to use library objects, one would need to know what they look like. Know there is a object viewer out there, but found it to be very annoying in such sense that you would need to open and close each objects. If you are using own models, well then it might be aok. PS.. Ilias Thanks to you I now know why my river got messed up. Keeping this in mind for sure.
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First off. OE was used to place objects/facades and default made 3d modellers in real time. Works excellent for that purpose. Found that the polygon system in WED too annoying to use, even better it does not show a working library, so you would as far as I know need to know the object address? Ortho photos are the devils gift to all horrible things and looks like crap in game (my opinion). Most orthos are either too green or do not fit or blend with default scenery. Then, when a new OSM is released either default updated or via a third party scenery, it tends to shapeshift the entire ortho photo scenery (again my opinion). So accepting the fact that there is allways an option is to allocate made 3D objects by hand and placing them, not using library objects. The only way I know is using the OE after you are finished using WED. WED to make the foundation and OE to object place and add evironmental things.
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So I thought too and first it was correct. I moved inside the scenery.ini and things seems to be ok as shown in the first picture. But next time I started XP it was all gone. Even tried in desperate action a noob effort to restore my computer 24 hours without any result in my favor. And then it hits me, not knowing what the "load default scenery objects" do in overlay editor I remember pushing it and later saving the scenery. It must have been that, as I did try to open WED and overlay editor after but in both no buildings where visible, only apron and taxilines. Even tried to restore the earth data.bak without any result. So the fact is now that I need to start from scratch again, luckely this time I have pictures to follow (screenshots) So could I be right, as default scenery objects where non in the first place, so loading them would suspectively removing all others??? Anybody now what this button is actually used for? Why is it even in overlay editor? Frustrated!!!!
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I did, but i think the fault might be my own. Afraid I might have accidental pushed the "LOAD DEFAULT SCENERY OBJECTS" button in overlay editor, it must have removed all buildings upon save an exit.. so im screwed. Need to start over, 2 weeks down the drain
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Before installing AlpilotX latest Mesh After (even in WED and Overlay Editor all buildings are gone! With out a trace.. )
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You just made my day for sure. Thank you and a huge INDEED on that note..
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Sorry to hear that John, good luck anyway..
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Excellent guys, congratulations.. Will it be able for Linux too?
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Might be wrong but has anybody made an advanced DC6 for X-Plane yet? Keep in mind this aircraft is the first airplane PMDG makes for XP and that even before they release it to their normal sim FSX and P3D. Not bad at all!
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https://www.facebook.com/pmdgsimulations?fref=nf
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I concure with that John, think you do a wonderful job for the community and welcome every product you guys release. And that was not sarcasm!
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Not even close, second the money back
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You guys.. Seems we all are in the same club, can I suggest we get simlar t-shirts with the logo of i.e. "the fuddy duddy club" John, who are you again?
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Some would say sarcasm is a playground for individuals with a weak mind Ben, ever heard that before? Do a bachelordegree in Media, ICT and Design and extra degree in 3D Design and Animation count Ben? Nevertheless, I found a workaround, picked SkyMaxx apart and incorporated things I needed into my sim and voila it finally got breathtaking Love you too Ben, but aren't we all unique characters?
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Never seen that in real life
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Thanks John, will try that and see
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