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Posts posted by JohnMAXX
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Don't feed the trolls......
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37 minutes ago, mjrhealth said:
And you may be the reason why so many give up developing, simply cant put up with " some " customers who think teh world owes them everything. I guess this topic is about to be locked. Thank goodness.
Your refreshing tone is appriciated:)
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Mahalo,
I'm wondering if you were trying to download TM via a wireless connection? Or even a wired connection into a router....
If so try connecting directly into your modem and give it another go....
Some routers are having an issue with the size of the download.....
As far as support I can't answer for any delays, I'm just a co author.... :/
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2 minutes ago, Shobhan Nandy said:
PERFECT EXAMPLE OF ALL THAT GLITTERS IS NOT GOLD
Cameron,
Probably the articulation is a bit too complicated for you to understand, I believe my previous post is kind of chaotic since I tried to include all my thoughts. Right now I do agree that probably you have customers who are contended with this product and think you are a god sent, this usually is the case when your knowledge pool is restricted and your ignorance has led to a state where you cant even appreciate the obvious observations. Let me simplify it so that you don't get a headache, your delighted and satisfied customers have never used a proper study level product and this seems to be the only explanation. They have no idea/ comprehension of what can be achieved in a simulator be it x-plane 11/ ESP.
Since my first post I have noticed this defensive strategy DUDE, where you just say you have a ton of satisfied customers, that being said there are NUMEROUS people who have been your customers in the past and have been let down. Some of them going to the extent of not recommending you anymore, I see the reason why.
I have met a lot of people but never met somebody who is proud and defensive about vital systems not being simulated which in todays day and age is considered standard.
This is exactly the attitude which is not going to help your product, no wonder the development pace is sad, in fact apart from few bug fixes nothing significant has been done since the aircrafts early days at least not systems wise, nothing commendable, I know people who have your plane parked for months and they believe IXEG development is dead and they have all the reasons to do that.
If you are so certain about your product you shouldn't mind if I ask a pilot to check the parameters and by the way your product is quarter baked cake, its depressing... not even half baked, what a shame. A proper review is coming be prepared for the impact, but I assure you, ill just state the facts rest it will be up to the people and your satisfied customers.
Ya airbus as a company is huge with a large revenue but don't forget what they are delivering is nothing short of a giant which includes the tangible aircraft and everything associated with it, they are not a software manufacturing company isn't it!!!! you can keep on patting your back and blame everything else except yourself for you deficiencies.
Marpilot,
First of all I need to ask you a question, from where exactly do you get the idea I'm supporting and favouring FSX. In my previous post I mentioned about Toliss/QPAC a319, if my memory serves right its an x-plane product, so is FLYJSIM. We have other developers doing a great job and increasing the bar of what can be achieved with x plane 11, this was not a problem when the competition wasn't fierce, now the scenario is different and I believe IXEG is a victim of that. More over the base simulator provides you with the basic tools which you can use to achieve the best possible results that defines your ability as a developer. I can see 2 reasons for this not happening. Either you don't want to or the team is seriously lacking in decent programming skills, there is no excuse for a badly written program.
Anyway, BE ADAMANT STUBBORN KEEP ON REMINDING YOURSELF THAT YOU THE SUPREME LEADER OF A FULLY BAKED DELICIOUSLY ICED CHEESE CAKE, it will most certainly help your company, I can see a bright future for you ahead.
Cheers
It's obvious you feel above anyone else in this post, may i remind you that we all put one leg on at a time.
Unfortunally for you, anything written at this point is framed in the fact that you have an extremely warped sense of self importance.
I think it's been clearly articulated,from multiple people involved with ixeg, the full scope of the project, yet here you are beating a dead horse.
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Thanks Tom!
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Hey Cameron apparently we cry like babies according to a comment on the file....
Apparently Nicolas needs to be made aware its being distributed on his site again....
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It's not a complete log, nor does it say silver lining caused a crash....
I'll let Frank chime in here since it could be invalid metar data.....
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It will run in 11.11 but aircraft liveries will change when seasons do, yes it seems like something went wonkey with your path or maybe permissions are needed for your xp folder? If try a reinstall and see...
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To avoid an uninstall you could always set it to off also....this will keep it from loading during startup
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Run the uninstaller from the X-Aviation folder inside the X-Plane 11 root
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I'm happy I could help
hope you enjoy...
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9 minutes ago, Patrick G. said:
Hello,
I understand that VR in X-Plane is still beta. If I enable TerraMaxx Plugin there is only a black screen instead of the cockpit. Any Ideas? Using HTC Vive. Thanks.
Regards, PatrickTry turning off the post processing in the TerraMAXX UI.....
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7 minutes ago, paradoxagi said:
I know and this can be clearly seen in TerraMaxx's technical structure based on the x-plane library system. This approach is always open because you can always hijack the virtual paths with a new library placed on top of the original one.
But, my question is, are bare trees looking bad in X-Plane because of technical reasons? I expect the rendering engine to mess up very fine bitmap structures and causing shimmering.
Pixelated and just plain ugly, but with that said it could of just been my approach.....I don't recall any shimmering.....
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35 minutes ago, paradoxagi said:
I suspected things like this for the leaves on the winter trees because X-Plane is not very good in rendering very thin details and causing flickering/shimmering in those cases. Further the objects will disappear earlier than one would like (the details are smaller than one pixel on the screen and thus they are not displayed) so farther trees are not displayed at all making the whole scenery look somewhat odd.
John, maybe you can confirm this theory of mine? If the above is the case and you tried already I can use my time for something different than trying (and very likely failing) myself with my own trees. Some people already requested bare winter trees and I told I will look into it.
Regarding 'plausible scale' I don't have any problems with the trees as they are now (including my own ones) because the scenery in general looks very nice in winter - and I highly recommend UrbanMaxxV3 to use also, because it enhances mild winter visuals drastically (less plain white scenery, more detailed).
I'm very open to anyone who wants to being their own interpretation of trees into TM.......
Thanks for the kind words in regards to UM!
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25 minutes ago, paradoxagi said:
Regarding Aerosoft: Their Approaching Dortmund for X-Plane will very likely also get TerraMaxx support for all seasons.
But actually I came here to show my second seaons implementation for the upcoming EDDK Köln Bonn Airport V3 by Ced Gauche. Here is the link to the screenshots, I just finished it some minutes ago:
Amazing!
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Aerosoft is entering the fray 2.04 includes a Terramaxx integration:
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4 hours ago, paradoxagi said:
The pol files tweak can be implemented.
However, the default airport stuff is different because the runways and taxiways are not parts of the X-Plane library and so they can't be overridden using the library concept (this is what TerraMaxx uses for the seasonal changes). I think for a proper implemetation of the airports there have to be changes made to X-plane itself so it allows the airport related assets to be accessed by the library system.
AddOn Scenery is a completely different story - there is no way making them seasons ready completely automated.
Side note, you speak my language!
You are 100%, I wanted to enhance the runways and taxiways......Its just not possible using our approach....
But we're breaking new ground I don't expect those issues to persist......its just a matter of when will change be implemented;)
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2 minutes ago, 777-300 said:
I am in love with TerraMaxx. What a difference it makes. I did experience a crash on a short flight from KSEAKPDX. The log says that the cause was TerraMaxx. Any ideas what may have caused this. I know you guys are still in the process of working the kinks out.
How much VRAM do you have? If you are running normals you may have tipped your rig over the top. 1. adjust your textures to high or medium in the X-Plane rendering settings or 2. Install TM with the less than 5gb VRAM option. But if it persists we may need Frank to look at this one......Hes off the cuff for a few days. Keep any of these logs handy for the near future.....
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Phew glad you got it sorted!! Were just going to include UM as part of the installer at this point to avoid that mess! poktry that looked horrible LOL
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1 hour ago, paradoxagi said:
I have my first scenery working now:
EDXE with TerraMaxx Seasons - FlyAgi.de
If you want to download, just follow the blue highlighted links, on the downloads page you will find the download at the bottom, after the (german) installation guide. For TerraMaxx Seasons to use there is absolutely nothing required to do other than just copy the folders you find in the zip into Custom Scenery.
We're you able to sort .pol files out?

SMP feedback
in SkyMaxx Pro v4
Posted
Thank you, noted....