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parsec

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Posts posted by parsec

  1. 8 hours ago, Eddie said:

    I see that's a grey cockpit as opposed to the more brownish one shown off in previous screenshots, does this mean we'll have the option to switch between different cockpit colours?

    As mentioned by Alfamike, are provided two cockpit colors (brown-pink and blue).
    Of course the colors are influenced by the graphic engine, the time of day, the shadows etc. of X-Plane.
    In the case of Flood lights on the panel  pilot and co-pilot in the MD80 there are two types of lamps, white fluorescent, and incandescent white both driven separately for each side.

    So in the case the fluorescent are turned on, the color tone of light is bluish-white, while in the case of incandescent tends to be a white-yellowish.

    As Lights Spill these affect the color of the object on which they are directed.


    parsec

    • Upvote 2
  2. Work with lights proceed, this time concerns the cockpit:

    here you can see some screenshots regarding pilot and copilot fluorescent lights only, pilot and copilot incandescent lights only, all flood lights but the cockpit flood and alternate thunderstorm,

    and last but not the least flood lights pilot + copilot + pedestal + central instrument panel + overhead.

    As the spill lights are somewhat ‘heavy’ with the frame rate we’re still working about their optimization in order to keep the frame rate as high as possible.

     

    Fluorescent.JPG

    Incandescent.JPG

    All.JPG

    All_01.JPG

    Flood.JPG

    • Upvote 7
  3. Ok, + of 1.100.000 polygons.

     

    Not I understand why You wrote:

     

    "If you look at the elevator you can see what a elevator (or an exterior part) should look like in wire frame mode, (poly wise) otherwise this does look amazing."

     

     enclosing a picture on working with polygons

     

     

    on my work of MD 80.

     


    The whole outer part of my model (MD 80) fuselage, wings, all surfaces of control, all windows, all doors, the stairs, all nose landing gear, all main landing gear right and left,

    all antennas etc., the polygon count is approximately 450.000.

     

    I will use more or less the same number for the rest (cockpit and cabin passengers).

     

    Regards

    Parsec

     

     

  4. Thank you very much! i notice you used Boolean cuts. Do you know if they are improved in blender 3d?

     

    Absolutely not, the Boolean cuts create serious problems to the mesh.

     

     

    Are cuts made ​​on the mesh and subsequent welding of the vertices if necessary,
    is a technique that is acquired over time to gain control of the mesh
    and avoid artifacts etc., etc.
  5. Keep in mind those of you that are worried about computing power, if this aircraft is in fact in the state that we see represented in the work in progress images could be anywhere from 1 to 2 years from release. How much more advances can we see in that time with X-Plane 10 and computer components? Probably a lot. I don't think FPS should be a concern this early on.

     

     

    Perfect PWJT8D centered  the question.  :)

     

    Thanks!!

  6. X-Plane is a platform that digest well the polygons, of course we must not

    exaggerate the problem is the texture in this case we must be wise.

     

    Achieving a quality product naturally involves trade-offs,

    In the first draft of the 3D model of the MD 80 had 1,500,000 polygons.

     

    I lost most of the time dedicated to this project to optimize the model eliminating loop edge up to decrease the number of polygons to 1/4 of the initial (1,500,000) without compromising the mesh, the smoothing and without creating artifacts.

     

    The result is visible from the images.

     

    I also believe that it is not honest realize aircraft payware  of this type

    modeling it in 2 weeks with 30,000 polygons, and  assert which will be highly detailed.

     

    Today and in the future we will have all  most powerful PC on our desk

     and the polygons problem will always be less relevant.

     

    Thanks for Your attention. :)

     

    Parsec
  7. I know it's too soon, but could you provide more details on what's going to be simulated and what are your plans on this subject. Glad to see another jet airliner brought to XP!!!!! Thanks!

     

     

    Project Description MD80:
     
    1) The aircraft will be equipped with 3d model external super detailed, 3d passenger cabin, and  3d cockpit.
     
    2) External complete animations 95% compared to the real airplane except doors cargo and ground service connections.
     
    3) Cockpit full animations avionic analogue instruments, custom Autopilot, Sistems Electrical, Air Conditioning & Pressurization, Fire Warning & Protection, Fuel, Hydraulics ecc., via plug-ins.
     
    4) Custom FMC ? To be decided.....
     
    5) Custom Sounds.
     
    Other features are yet to be decided.
    • Upvote 1
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