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widows 98

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Posts posted by widows 98

  1. 24 minutes ago, sundog said:

    No, I think he just plain doesn't like the look of our clouds and prefers more detailed, yet 2D clouds. In whatever he's comparing us to, every cloud is an individual 2D billboard. To each their own.

    nono i really like your clouds! really the best, non-volumetric, out there, and this is an old post, however, i stopped using SkymaxxPro (i'm sorry) but after volumetric clouds i'll never step back

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  2. On 1/21/2020 at 11:50 AM, sundog said:

    SMP actually has a volumetric cloud engine (the more precise term is GPU ray-casting) within it that we haven't exposed. Even today's GPU's struggle to make this technique perform well at large scale, and look good up close - and so we use particle-based volumetric rendering instead. You can make GPU ray-casting look good at a distance, or good up close over a small area, but not both. Competing products suffer from the same challenge. Our stance is that particle-based clouds both look and perform better given current technology.

    Even if we were to support Vulkan, it wouldn't help volumetric rendering to be any faster. Vulkan frees up CPU resources, and rendering these types of clouds is bound by GPU performance. 

    As I read on xplane blog, with Vulkan uptate x plane will use also OpenGl for software that needs it, and , so, because you haven't released that volumetric clouds engine, at least, is there any way to get SMP more 3d? I arleady love  a lot how you draw clouds, they're very realistic, but 3d clouds would be incredible!

    Can't wait for your next uptade! At least, fats and puff (?) I don't remember how wast called that textures option, are arleady really nice, and they aren't cartoonish as the stormy textures, but they still need some improvement

  3. sooooo,

    dear SMP developers, i really love SMP and i think that it is one of the best XP11 cloud engine, but, to know,

    Are you going to introduce volumetric clouds (and i don't mean the number of puffs, but things like xE) maybe in SMP5?

    it would be really nice! because SMP4 clouds are arleady almost 3d, but a volumetric cloud would be amazing!

  4. 6 hours ago, sundog said:

    My guess would be it's one of 2 things:

    • The wind is too slow to move the clouds noticeably. They are very far away and it takes a  fast wind for you to see motion in them.
    • The wind was not set up at an altitude that includes the cloud layer

    I'd have to see the details of your weather settings to speculate further.

    no it was my fault! in RWC settings it was checked the box "never change visible weather"

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