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Mark B

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  1. Update on this issue. I have tested it more. Basically on play back the nose gear stays in whatever state they are in at the start of playback. E.g. If playback started after gear up on takeoff, only the main gear, not the nose gear, render on playback, even at times when gear were down. However, if playback is initiated before gear up, both the main gear and nose gear render correcty on playback. Should be easy to replicate. Just take off, do a replay in external view before gear up (nose gear renders)-->continue flight a bit more in realtime, put gear up and do another replay, rewind-->nose gear does not render.
  2. Loading a saved state with location (distant from current planes position) caused a CTD (log file attached) Log.txt
  3. I created a save state with engines running but when I re load with thrust levels in fuel cutoff position and the engines shut down. Am I doing something wrong?
  4. Does innactivation a plugin in the xp plugin manager do the same as deleting?
  5. I get about 60 fps fact and 70bfps fsim but sometimes I get the camera panning in a jerky movement (not mouse rotation, just translate left/right and forward /back) and taxiing is all jerk, moving and pausing about 2hz. Xp plugin performance graph showed the tbm at about 25% and this fluctuated at the save frequency as the jerkiness. I am on the latest vulkan build. Normally my tbm resource use is sbout 3-4%. Any idea what the issue is?
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