Yes, passable; good enough without being exceptional. But since you raise it, there are a number of minor to middling issues with it. 1. The engine locations are not correct. The outboard engines are too high with respect to the inboard ones. the outboard engines are actually not far enough outboard but that is visually insignificant. 2. The horizontal tailplane has dihedral which it should hot have. It is the wrong span too but that's not obvious. 3. The rear fuselage slopes up too much, making the fin a bit too short. 4. The mesh is not fine enough. Mesh density (within limits) has little impact on rendering performance and does not need to be scrimped on as much as many modelers think. 5. It's too shiny. A little thing but it shows up the coarse mesh too much. I have put 1200 hours (and more) into object models and I know well how much work is involved. My main criticism of the xpfr B-17 is of the aero design. The recent un-moderated personal attacks (and un-truths) illustrate the attitude of some of the authors to criticism. However since they have now invited me, here are my observations... 1. The fuselage has zero Cd. It needs this because the props are useless. Flying along with data showing you can see a L/D of 17 or 18 but you can still only manage 500 fpm at sea level. 2. The props have working angles from 89.9 to 90º and must be feathered to work, bypassing god knows what functionality in the sim. They are seriously oversized too. 3. The wings use the default NACA16 x-plane section. This is nothing like the required NACA 0018 to 0010 to spite the name similarities. They also only use two elements per mainplane, negating much of the clever programming by Austin. Multi-engined aircraft should use plenty of elements. Multi-element wings are necessary if you wish to see some of the normal aileron deficiencies at low speeds with a bit of slip. 4. Ailerons are massively oversized. 5. With no drag, this baby is not going to want to land, so they've added 60 square feet of flatplate area to the landing gear. At this stage I stopped trying to see what was wrong with it. It is a pity because, as I mentioned above, the cockpit is well executed and the exterior model is passable. One other problem area is the turbocharger control. In the real B-17, each engine has a mechanical supercharger capable of boosting the engine to 1200hp at low altitude without any extra puff from the turbos. Before takeoff the crew set full throttle and adjust the turbos so as the engines are at no more than 42" of mercury. This turbo setting is used until the critical altitude is reached. Above this, throttles are left fully open and turbo control is used to adjust power. This uses an innovative technique to access a dataref as a supplementary power control. A good idea and but not well enough executed, in my opinion, for a production release. The control effectively increases power without an increase in manifold pressure. Ultimately this may well prove to be very useful indeed as a fudge for non-plugin engine modeling. As a minimum, the manifold pressure gauges need an extra animation that factors in this new dataref. Without it, it is impossible to use it correctly.