good job I'm not working on osm2xp since a long time, so it's nice to see someone working on a new osm tool The last thing i was working on (and that wasn't released, as it was wip) is the use of objects as much as possible instead of facades. I think that's the thing to do if we want a better looking scenery, because let's face it, facades are not really good looking. The approach was more or less to have a description of each 3D object (size, type etc), and when finding an osm polygon that can hold the object in terms of dimensions (and that comply with osm user rules), rotate it to the right position and place it. Problem, those 3D objects had to comply to some rules, like therotation point at 0/0 to be able to place them at the right angle/position. So that would need some 3D work to have enough 3D objects for as much osm buildings as possible. So some limitations, but that was working and looking better than facades. Another interesting thing i also was working on was to place light sources based on osm tags, it was an idea from Olli (from truscenery) and it's giving great results. It's also a feature where you need some 3D work to have light objects. So as Andrea said, artworks are the key to good looking sceneries. Cheers Ben