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Denco

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Posts posted by Denco

  1. I know this is out of the scope of the v3 but I'm wondering if the cloud shading will get improved in v4. Example is the image bellow. The part of the cloud that is facing the sun is brighter while the bottom part is darker. Can something like this be done in the Xplane's engine?

     

    clouds.jpg

  2. On 6/14/2016 at 5:15 PM, Tom Stian said:

    Would be awesome to have a option on the cloud brightness for the next version. I like the 3.1.2 version. Realistic or not. Its very split what people prefere.

    I'm hoping that the v4 improves the shading of the clouds. What I mean is that the top of the clouds are more white because of the sun shining on them and the bottom is darker. Example is the image bellow.

    maxresdefault.jpg

  3. 17 hours ago, sundog said:

    You are correct that there is no computer on the market that can handle a worst-case scenario of weather with the cloud draw area cranked up without dropping some frames.

    This got me thinking the other day. Why does Xplane even bother with 3D clouds that are too performance hungry? If we look at FSX and P3D with REX textures the illusion is good enough to not be bothered by them being 2D. And even those clouds can eat tons of fps.

  4. 44 minutes ago, gpb500 said:

    I don't have FSGRW, so I doubt it.  I think it's an intermittent issue.  For the SMP guys to fix it, they'll need a way to recreate it.  I'm using the stock XP weather, no add-ons.

    Now that I've finished my flight I can agree. The stuttering was still present only not that sever as when running FSGRW.

  5. 2 hours ago, sundog said:

    Denco, I have to admit I don't see a stutter in the video you  provided. Maybe it's my browser but I see one frame that just goes totally black, but I'm pretty sure that's not us.

    If you're entering very cloudy conditions for the first time, I'd expect maybe a few very small stutters as new clouds get loaded up (but subsequent clouds should be created very fast once those new clouds are cached.)

    In the end you have to find the right balance between appearance and performance for your system and your personal preferences. The cloud draw area slider is the easiest way to strike that balance. 

    And we're always working to find ways to push the envelope on performance further. Some stuff's already in the works for SMP4 in that regard.

     

    The stutters are constant and can last for a long while. I know about the stutters being hard to see to an untrained eye but believe me that when I pan my view around its otherwise very fluid while on the video it's very sluggish. I'm actually waiting for ASUS to release GTX 1080 in my country so I'm hoping it will fix my problem.

  6. 10 hours ago, sundog said:

    Denco & gpb500 - how much free memory is reported in the SMP configuration screen when this happens?

     

    Vram usage was 2300MB out of 3000MB and my RAM usage was around 10000MB out of 32000MB. One of the reasons why I at first dismissed this problem when flying with the FF 767 was because my VRAM usage was at the limit. You can clearly see my RAM and VRAM usage in the video since afterburner was running in the background.

  7. I think that the new update is great but I am experiencing a small problem. In general the performance is way better in the latest version than before. I can run with Could distance set to 10000 without any problems. 

    Anyway the problem I'm facing is with stuttering. I get stuttering mostly when flying the 767 once I take off with cloud distance above 10000. The stuttering is so sever I have to reduce cloud distance to 5000. I've also experinced the same, but not that severe, stutters flying the carendo C310. I'm also posting my video to see that my frames were good and on what my problem is.

     

     

  8. I had to redownload the update twice because of some silly nonsense of chrome saying that it can contain malware. The problem is I only have 1 download left. What will happen when I reach 0? I'm asking this because I'll be upgrading to windows 10 in a few days and will have to reinstall everything.

  9. 6 hours ago, Defiance_co said:

    Heya,

    Well, at least you've found out something

    I have got my r9 290x at the max now, she sure stresses at klax/eham for instance

    For me the crashes are purely lack of vram (or rather, i'm using as much eye-candy as i can) , i have got my settings so i can enjoy those airports and not crash now

    But i can replicate crashes easy by going to change a planes livery while in external mode while at/near those heavy fps-sapping areas, doing that just pushes the gpu over the top

    At least i know now for future problems, though a new minty fresh gpu would solve this easy i guess

    Was just a case of slowly working through all the variables to find stability, like yourself it's just a case of trying to locate/isolate a problem

    Hope it stays crash free for ya :)

    Have Fun

    Tony

     

    Can't replicate the problem? This seem's to be happening because of something else. When I'll have this problem again I'll send you my log file.

  10. 19 hours ago, Defiance_co said:

    Hiya,

    Will have to look for LGAV, off top of my head i have no idea where it is

    Did removing LJMB do anything ? (if you tried it i mean)

    Actually, downloding LJMB now looks great :)

    Tony

     

     

    Didn't tried to be honest. I'll try as soon as I have some free time.

    • Upvote 1
  11. 39 minutes ago, Defiance_co said:

    Hiya,

    You might of answered your own post, remove those and try again in those places

    Tony

    I would, but LGAV is not a custom scenery. Its a one of the detailed airports that are getting implemented into the sim.

    • Upvote 1
  12. I use skymax for VFR flights and stock xplane clouds when IFR with jets. Sometimes when I try to deactivate skymaxxx the game crashes. It happens at same airports every time. In my case, for now, only LGAV and a custom airport LJMB by cicmen.

  13. 6 hours ago, gcharrie said:

    It means that if you only fly localy for one hour, the weather may not change.

    I mostly fly long distances with airliner (mainly 150 to 200 NM) so I'm mainly interested in this option.

    - make the local weather change more gradual from one metar report to the other ? 

    The weather would still change only the clouds would stay he same. The clouds them self could be made to change gradually if a more severe weather change is detected, such as from cloudy weather to rain

  14. 2 hours ago, sundog said:

    If you fly a lower, slower aircraft you might not want to have to fly 100km in order to pick up updated weather conditions. There's also people who fly little circuits that would never go far enough.

    I threw up a question on Facebook about this though, and so far pretty much everyone agrees with you! I think I will make that change.

    Keep in mind new weather conditions for the world currently only come in once an hour, so we're not talking about something that happens often here anyhow.

     

    If you pair it with NOAA, FSXREALWX or EFASS you have quicker updates. For the later two you can set the time the weather updates but NOAA updates its weather every time you enter a new weather station ( I think ). Maybe set it as an option to please those that like the instant updates? In any case I'm really happy you've decided to make the change.

  15. 2 hours ago, sundog said:

    Well, I'd like to hear other peoples' opinions on this. Earlier today we heard from someone who actually wanted the weather to update more frequently - say every 10  minutes, in order to have the most up-to-the-minute conditions possible. If we only updated weather on new areas you're flying into, you might have to fly 100km or so before seeing the updated conditions around you. Seems like one of those things where you are going to make some customers unhappy no matter what.

    One thing SMP 3.2 will do is check to see if a newly dropped METAR file actually changed anything or not - and if not, it won't do anything with it.

     

    Wouldn't it be better, in terms of immersion, that the currently rendered clouds stay as they are and the new to be rendered clouds follow the updated weather pattern. That why we prevent clouds suddenly disappearing and then reappearing as a different structure. This always throws me off and its pain full to watch. The fix above would make the weather change smoother. I honestly can't imagine anyone likes this? Do they?

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