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Denco

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Posts posted by Denco

  1. 1 hour ago, mmerelles said:

     

    this crash is about:

    -no vram

    -damaged scenery package (most likely)

     

    I would recommend you remove temporarily the entire sub-folders below:

    1. Custom Scenery/SimHeaven_VFR-Landmarks_World/ 

    2. Custom Scenery/SimHeaven_VFR-Aerials_World/

     

    try again the same flight and confirm no more crashes please.

     

    note: i can assure you this crash is not originated on the ixeg bird.

    I can disable the SimHeaven_VFR Landmarks but I've only been using them for a week so they're not the culprit. You think me running out of VRAM when using the IXEG could cause a crash? Apart from that I'll try and disable all the custom scenery folders and we'll see how it goes. I'll hate flying without the MisterX's airports though.

  2. On 3/29/2017 at 11:28 PM, mmerelles said:

    can you attach your log.txt & the gizmo log please after the crash? both are found under the xplane root folder.

     

    it doesn't look any normal, maybe we can help

    There we go. I did a flight to KPHX today and experienced a CTD when I was descending. Now that I think about it most if not all CTD's with the IXEG happen on the descent.

    GizmoLog.txt

    Log.txt

  3. 3 hours ago, Cameron said:

    I have heard of xEnviro causing this behavior before on a couple of aircraft now. You may want to try some flights without it to temporarily narrow down if this is the cause.

    I'll give this a try too.

  4. 2 hours ago, mmerelles said:

    can you attach your log.txt & the gizmo log please after the crash? both are found under the xplane root folder.

     

    it doesn't look any normal, maybe we can help

    I will. I'll fly the plane in the next few days and get back to you guys.

    • Upvote 1
  5. 1 hour ago, Litjan said:

    The crashes (where you see the console window pop up with a red error message) should be fixed mostly for XP10 and XP11 alike with 1.1.

    Jan

     

    I had a few of those but they were minor and only happened when I did something stupid in the MCDU. Crashes I'm experiencing with the 733 are CTD's. They're random and unpredictable. For a comparison I did 12 flights in a row with the FF 767 and almost all of them wete 4+ hours and didn't experience a single CTD. 3 flights with the IXEG and I will CTD. 

  6. 4 hours ago, Litjan said:

    That update is very far ahead and I hope that we can finalize it shortly! It will also contain some "Ninja-Fixes" to some XP11 problems (like sliding aircraft) - but it will not make the aircraft fully compatible to XP11 yet.

    Cheers, Jan

     

    To be honest I don't mind the wait for 1.1 I would only like to see the crashes in XP11 fixed.

    • Upvote 1
  7. 9 hours ago, Tom Stian said:

    Hi Denco,

    Crash to desktop or Gizmo Soft Crash ? 

    Anyway, I dont experience any crash with XP11 and the IXEG.

    I experience CTD's and it's the only plane that I use that crashes for me. 

    13 minutes ago, JGraddon said:

    Just to let you know I am having exactly the same problem. Not sure it is an IXEG problem though, more likely x-plane 11 pb13. Having no problems in x-plane 10. I will wait until x-plane 11 is finished and IXEG 737 has been ported before worrying about it.

    Good to see I'm not the only one.

  8. I think I narrowed down what was causing the "anomalies". I did a few touch and go's with what Jan's said in mind. I flared with more force then I used too and it was better. Lesson learned is that one should not be afraid to flare with a bit of force. It has to be a quick and determined flare.

     

  9. 25 minutes ago, Litjan said:

    If you come in on the ILS, your approach angle (the path the plane takes) is usually 3 degrees. So you must pull up BY 3 degrees to enter level flight - not TO 3 degrees. In other words, notice your attitude as you fly down the ILS (it might be anywhere from 0 to 5 degrees nose-up) and then ADD 3 degrees to it when you flare.

    Example: During approach you determine your attitude to be 4 degrees nose-up to stay on the glideslope. For flare, pull up to 4+3 = 7 degrees nose-up.

    Thats all there is to it! (Well, in theory... :lol:)

    Jan

     

    This is exactly what I've been doing. Sometimes it works sometimes it doesn't. I guess I must practice more. I really like the flight model of the 733. One tiny mistake on landing and it's going to be a bad one. Should the flare speed be vref or vref+5?

  10. 18 hours ago, Litjan said:

    I am not really sure what is going on with that. It is normal for the APP button to distinguish (this means that this mode can´t be disengaged by pushing the button) - it is "locked in".

    I think this pretty much answers my question.

     

    The course, nav radios were both set correctly for the Captain and the First Officer. Now that I think about it it could be that the F/D was working as it should but was off course a bit because of the strong winds. As I remember now the F/D was aligned properly once I was closer to the runaway, but because I was fighting bad weather and extremely low visibility I was to occupied too notice.

    Thank you very much for the clarification.

  11. I was doing an approach to EGPH ILS 24. After I captured the G/S the APP button turned off leaving me without F/D guidance ( the F/D was still active but it didn't lead me toward the runaway or my descent rate ). I've tried to capture the ILS three times and it was the same every time. I like to fly my approaches by hand so the AP was turned off, but on my last approach I left the AP on and disabled once the G/S was captured and as soon as I disengaged the A/P the APP button disengaged. This is the first time this has happened so I'm left to wonder if this was a bug or is this a normal behavior that I never noticed?

  12. 1 hour ago, Morten said:

    This is intentional.  The real yoke you cannot move nearly as fast as a joystick or most other sim hardware (except for some really expensive ones that have realistic forces)

     
     

    This guy is able to turn the yoke fast.

     

  13. 2 minutes ago, Morten said:

    This is intentional.  The real yoke you cannot move nearly as fast as a joystick or most other sim hardware (except for some really expensive ones that have realistic forces)

     

    I see. Looks like I'll just have to get used to it.

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