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atgcab

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Posts posted by atgcab

  1. Hello Alfredo !

    Thank you for the news, this is very interesting. Like some people on the McPhat Studios forum I would also like to know more about the features, the list of the simulated systems, custom FMS or not... and if this product will be released as a Windows only product (like Reality-XP, REX and Just Flight), or if it will be compatible with GNU/Linux, Mac OS and Windows (like Carenado) ? So I'm looking forward more news.

    Happy building and flying ! 8)

    Hi MdMax, and thank you:

    Yes, it will work in all systems because it won't have plugins

  2. Hi,

    As some of you have noticed, we have moved to McPhat Studios, taking with us the ATR 72-500, so the ATR is now full blown McPhat project. So good news, because that means the ATR will have McPhat quality.

    For those few of you who may not know, McPhat Studios is a company dedicated -until now-, to texture models developed for Microsoft Flight Simulator X. They have worked, and keep working, for the main developers: PMDG, Wilco, Feelthere, Coolsky, Flight1, Captain Sim, etc. I say "until now" because for the past year McPhat Studios worked on their first 3D model, a DC-9 for Coolsky published by Flight1. As they see a bright future in X-Plane it was a win-win situation for both us and McPhat Studios to make the move and bring along our ATR-72-500.

    We've opened a thread at McPhat Studios forum: http://www.mcphatstudios.net/index.php?option=com_kunena&Itemid=94&func=view&catid=67&id=22599 to keep you informed about the developement.

    But, of course, I will still post here too, although for news hot of the press, the McPhat Studios forums will be the place to be! Let me thank you again for your interest, comments and patience.

    At the moment I can asure you that the ATR 72 will have an accurate flight model, tested by a real ATR 72 pilot, the 3d model that you already know plus McPhat high quality textures. With High Quality, I mean not only quality, but also High Definition. You may want to read what industry professionals say about their work here :  http://www.mcphatstudios.net/endorsements/

    We may have more exciting news about the project, but we will disclose it once the deals have been made! Stay tuned,

    Regards,

    Alfredo

  3. Thank you. Yes, the displays are 90% custom made and they are pop-up. I'm working only with plane-maker, no plugins, so that means no FMS and simplified systems. To give you an example: the ATR electrical system has 11 buses, but the maximum number of buses you can set in Plane-Maker is 4. But i think i'm getting to the point where you will think there's a plugin behind. Anyway, i hope to see future versions with FMS and more detailed systems. If we find a programmer i think this plane could be better than flight1 ATR, with better flight model and better graphics

  4. Hi, here you got some medium shots, we'll get into detail next time:

    screenshot29p.jpg

    screenshot27yf.jpg

    screenshot18q.jpg

    screenshot36h.jpg

    screenshot37r.jpg

    screenshot41t.jpg

    screenshot16v.jpg

    screenshot24oh.jpg

    screenshot12a.jpg

    I'm working on the cockpit, trying to make everything with 3d instead of bitmaps to get better fps. Here is an example: the altimeter where, not only the needle, but the numerical odometer-type drums are 3d animated objects, not bitmaps:

    altimetroanimado.jpg

    • Upvote 1
  5. Hi

    After a break due to personal issues, we've finished the exterior model and the cockpit. The exterior has been unwrapped and is being painted and the cockpit is ready for unwrapping. Now i'm going to finish the flight model before we paint it and start animating it. So, here are some screenshots. As always, these renders are made just with one light and ambient occlusion on. It will look better in the sim:

    renderexterior13.jpg

    renderexterior15.jpg

    renderexterior19.jpg

    rendercabina11.jpg

    rendercabina10.jpg

    renderexterior20.jpg

  6. Hi

    It's not finished, but i want to show you a few renders (no tricks: just one light and ambient occlusion):

    atr13.jpg

    atrrender1.jpg

    atrrender5.jpg

    atrrender6.jpg

    atrrender7.jpg

    atrrender8.jpg

    atrrender9.jpg

    atrrender11.jpg

    I have to model the nose gear, props, doors, antenae and add a lot of details.

    Besides a detailed exterior 3D model, it will have a functional, manipulator based, 3D cockpit (no 2D panel).

    Since i'm not a programmer i can't step outside plane-maker, so i can't think about accurate systems, FMC, etc. But, who knows, maybe in the future...

    Regards

    • Upvote 1
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