I've implemented the "true taildragger fix" and works fine. Take-offs from a runway position work without any special procedures since the rudder starts taking effect at 40 - 60 knots. Thus, rudder pedals or a twist stick will keep it running straight during the take-off roll.The real world way of turning a DC-3 on the ground is by means of differential braking and differential engine thrust. Since I have rudder pedals the differential braking is no problem. However, it takes access to both thrust levers to accomplish differential thrust. Some throttle quadrants have separate levers for each engine but mine doesn't. Further, keyboard commands for each of two engines does not seem to be an option. The only way is to access the throttle quadrant in the 3D cockpit. This works, but it's awkward since it seems impossible to set a viewpoint that gives access to the throttle quadrant and be able to look over the panel at the same time. This is what I do to make a turn on the ground, 1) While holding the brakes I check whether I need to turn left or right. 2) I click a preset showing the throttle quadrant and throttle up the outboard engine while holding the brakes. 3) I go back to a straight ahead view and release brakes carefully. 4) If necessary I facilitate the turn by stepping on the inboard brake, intermittently or as a slight steady brake pressure (requires rudder pedals).. This would all be quite straightforward if it wasn't exacerbated by the need to switch views back and forth.