Developers often assert that moving to a new simulation platform (like X-Plane 12) requires “extensive development work.” While I acknowledge that some work is definitely involved,adjusting flight models, cockpit systems, textures, etc. updating an existing product to keep pace with a new version of X-Plane doesn’t necessarily equate to rebuilding it from scratch.
For instance, many applications originally designed for Windows 7 were updated to run on Windows 8, 10, and 11 without charging their users a whole new purchase each time.
Flight sim developers absolutely deserve to be compensated for their work, but there’s a distinction between a major overhaul (introducing significantly new features or re-engineering the product) versus adapting it for compatibility with an evolving platform.
It’s been mentioned that I bought the IXEG 737 in 2016, nearly nine years ago, and that I “already got my money’s worth.” While that might be true from a usage perspective, there are many examples of long-lived software where continued compatibility updates were not locked behind a repurchase, again, games on steam from as far back as 2013 or earlier continue to receive patches for modern Windows releases, often at no additional cost. Some even upgrade to 64-bit or new rendering APIs to stay current.
Or many well-known developers in the flight sim community have offered discounted or even free updates for new sim versions, especially if the product’s core features remained the same. Simply put, nine years of “value” doesn’t always translate into a second full-price purchase, especially if all that’s fundamentally changed is the host simulator’s version and some other added features.
Your response draws parallels for instance to airline seat sales or holiday promotions implying it’s standard business practice to miss a sale and then pay full price. But there’s a key difference, airfare and hotel bookings are single-use, short-term services, whereas flight sim add-ons are part of an ongoing ecosystem that customers expect to keep using, updating, and enjoying for years. When you buy an aircraft add-on, you’re investing in a product that you hope will remain functional or be reasonably updated in line with sim developments.
It’s perfectly normal for developers to offer a permanent “upgrade pricing” tier to returning customers, no deadline attached. Time-limited offers are more akin to a promotional tactic than a standard in long-term software support.
Saying, “Nobody is forced to purchase the upgrade” ignores the practical reality that the previously owned add-on doesn’t work in X-Plane 12. Effectively, if the user wants to continue flying the same aircraft in the new sim they’ve already purchased, they have little choice but to buy it again,minus a missed, short-term discount.
Then again, while I understand the rationale behind charging for updates and the general notion of limited-time deals, it isn’t universally a “standard business practice” in every corner of software development, particularly for products that rely on a tight-knit, long-term community like flight simulation.
Ultimately, consumer perception of fairness matters. For many of us, the issue isn’t paying for the work that’s been done; it’s the idea of paying full price again—simply because we missed a short discount period—for what is essentially the same aircraft, updated for compatibility. Such a rigid policy can damage the goodwill between developers and their core audience, who often rely on each other for ongoing growth and innovation in the sim community.
I hope the IXEG team will consider a more balanced upgrade path that acknowledges existing customers without imposing hard deadlines that force them to repurchase a product they’ve already invested in.