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Kaphias

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Posts posted by Kaphias

  1. Walk before you run. If you can't use paint.net or the gimp, spending several hundred pounds/dollars is going to be a waste of money.

    Right, why buy a $20 handsaw when you could spend $80 and get an electric saw that will do the job quicker and easier? Oh no wait, that doesn't make any sense...

  2. Almost a week has gone by and no entries? Time is running short everybody!

    You need three things for a competition to work well in the X-Plane community:

    -Organization

    -Promotion

    -Prize

    Sadly, there are none of the three here... put some time into planning things out before jumping into them and you'll succeed much more often. :)

    • Upvote 1
  3. Yep... heard that too. I think they're all gonna be operated under Pinnacle, so it'll be a mix of everything. Right now, I'm lookin at Mesa/Colgan, Whiskey, and PSA as my first choices. Eagle would be nice, but since AA is spinning them off, who the hell knows where they'll end up. Rergionals are sketchy, to say the least right now...

    Have you looked at Horizon at all? If so, why aren't you considering them?

  4. Good luck on your venture!

    As a side note...last I remember, Mesaba will have nearly all Saabs retired around the end of 2011. CRJ is your likely bet knowing the state of Mesaba's fleet plan! :)

    If you want to fly Saabs, come up here and fly for PenAir... they have a fleet of two 340A's and ten 340B's- with no retirements anytime soon. :)

  5. It's no problem making that within an hour. Depending on what tools you have available and how well you know them, it's fairly simple. I remade that one in 5 minutes. Adding more details like lamps, windows, roof etc takes some more time, but it's still gonna be less than an hour. ;)

    ...using a $1,000 program which you have hundreds, if not thousands of hours of experience in.

    I'm jealous.

    a better example of these two types

    first type 1 texture with AO

    post-1032-0-91529800-1314169407_thumb.jp

    and a type 2 texture with higher detail

    post-1032-0-16051400-1314169603_thumb.jp

    Thanks for your insight nimi. From your examples I'm a fan of type 2; the higher resolution textures really make it for me.

  6. You are such a liar, Kaphias. NO WAY you could do that in an hour. It looks great, personally though, I'd go for textures for detail over modeling.

    No lies. SketchUp is so unbelievably easy to learn, not to mention very quick at doing basic squares (which is all the hangar is, except for the door knob). Thanks for your input.

    I love to see high detail in scenery, such as your examples above, as long as it is implemented well.

    The use of LOD groups is perfect for this sort of thing, and the additive LOD coming in v10 will make things even easier for high res scenery object authors.

    Ah yes I remember reading about LOD groups a while ago. Once V10 comes out and I understand it more I'd certainly be willing to give it a go.

  7. Funny how people are so bent out of shape over how great the PDMG 737 is, to me I can appreciate the systems modelling, but graphically it looks like a lot of freeware FSX/FS2004 stuff I've seen shots of. Kind of a pale pasty complexion, and really odd stretched and clumsy looking dials, switches, controls, etc...

    There's a huge difference between modeling for purely an artistic purpose and modeling for a flight simulator. Sure it looks great, but don't expect it to run on your computer if it was in X-Plane.

  8. I'm open to hearing users opinions, but in reality 500kb in itself is quite large for a single file!

    That said, the max filesize upload allowed on the server right now is 16MB.

    You have used 260.5K of 500K

    I think you may have your numbers mixed around Cameron; it seems that 500kb is the amount of space I have, not per upload.

    Regardless, I've always considered it good practice to use a external host such as Photobucket to store my images. It takes a little load off of the forum's servers.

  9. That looks great. I think most will agree that phototextures look the best and most realistic. In terms of polygons/detail, adding doors, windows and trim is awesome if you can get away with it. Weighing how important an object is to a scene is key. I model doors and windows if the object in an intergal part of the scene. You can do some awesome stuff with normal maps. The corrugated metal and building trim would be great candidates for that.

    Normal maps aren't something I have looked at at all, thanks for the idea. Seems like they would work great for the corrugated stuff.

    Also, are you doing this for XP9 or 10? That will make a difference in which way you go and anyone for that matter.

    Well at this point it would be for V9. Ideally I'd provide a version for V10 as well as V9, but that all depends on how many people move to V10 and how much of a difference the new features will make to the scenery.

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