Jump to content

Kaphias

Members
  • Posts

    512
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Kaphias

  1. Biggest thing I notice is the window and door placement as well as a slightly different slope towards the back of the hump. The windows appear a bit oversize too. Personally my only issue with the plane is that I can't seem to fly it above 10 FPS. I do agree with those who think the criticism is undeserved, though. It is an astounding effort, and to compare it to the FSX default 747 is lunacy.

    I think you've missed my point. I'm simply amused by the fact that, despite all the wonderful things going on elsewhere in the plane, we can't get something right that we've been doing just fine on for six years. What bugs me is that as we move forward with all the stunning 3D models, some begin to forget the basics of flight simulation (that is what XP is, right?), such as flight model, usability, and framerate. I guess I understand why people don't agree with me (ooh look at all the 3D buttons!) but that's the reason I still use XPFW aircraft from V8- they've got the basics down pat.

  2. Have to admit I never noticed any unusual shapes when drooling over some replays. It is a default aircraft remember. If enough people complain, maybe it'll be adjusted. I'm not complaining, in fact I think it looks better- they should change the RL version!

    Could you do the same detailed comparo for the fsx default?

    I certainly can't blame people for not noticing- I understand that not everyone spends some (or more...) of their free time looking through Airliners.net images like I do. I realize that it's a default aircraft, but I don't see that as an excuse, not when you look at how the rest of the airplane has been done. Heck, XPFW had the hump more correct on their 747 from V6- that's 6 years ago. Even the old default 747 had it right. What happened?

    I couldn't get FSX to fire up so I pulled a shot off the internet, still makes the point though:

    747-2.jpg

  3. Which is interesting because a certain MSFS developer mentioned having to change the shape of the hump to be less realistic because when they modeled it according to specifications everybody complained that the shape was wrong.

    Looking forward to the day a flight sim product is released without an upswell of negativity.

    Show me the specs that the new XP 747 was built off of, then I'll ask why nobody complains about the look of a real 747 being incorrect. Hm wait, that doesn't make much sense...

    747.jpg

    Looking forward to the day when people learn to get the basics right before moving on.

  4. Still downloading... 8kb/s with 42 hour to go. I want to cry. :(

    I just don't feel like downloading by torrent.

    Now that I got torrenting sorted out (thanks gthomas), I'd recommend it in this case. Nearly done with the download, took about 2 hours. Hoping for no corrupt files like others have seen, so I left the X-Plane installer running at the same time.

  5. When the largest tech companies can be brought to their knees by an overly large response, I can not fault Laminar for what is happening today--my guess is that you are not in the computer/internet industry. I don't mean this as a slight.

    No, I'm not in the computer/internet industry. Still, I blame the team for the slow speeds, as there is really no one else's fault it can be. The least I can do- and what I am doing- is understand that upgrading to servers that would be able to handle the load seen today is out of their reach, and their money is better spent elsewhere. That said, if these kind of speeds are what new users who aren't used to the X-Plane business model will be faced with during updates, etc., then I couldn't blame some of them for turning away.

    I am using Transmission. what I did was first run a speed test to find my current UL speed. I then went to: http://infinite-sour...az/az-calc.html to determine the proper settings. It was still slow until I found an advanced setting that drastically increased the number of peers (I went from 60 to 500.) Many of these were 100% complete which took me from 4-5 complete seeders to over 100

    So more peers is better, eh? I need to learn more about torrents I guess. :P

  6. BT is BT, Laminar has nothing to do with that.

    But they have all control over the normal download. ;)

    It's not something I use so I had to download a client. The process was slow until I tweaked the settings, then it screamed.

    What settings did you change, if I may ask?

    Edit: I'm using utorrent.

  7. it is obvious where version 10 is heading, the great features I wished for are there (wheather and AI/ATC), but if performance does not improve a lot, then … don't know … I need to buy another, an even better Mac Pro… ? can't do, my system needs to last at least another 3 years from now.

    I say this from experience: build yourself a gaming/sim rig, then use a Mac (laptop in my case) for anything else. Best of both worlds I believe- better performance and cheaper.

    47 hours left, 10kb/sec. Good thing it's a 4 day weekend! ;)

  8. Speaking of games, u got an iPhone 4s right? Have u seen Real Racing 2 on it? Incredible, ps2.5 quality.

    Yeah it looks good, but has terrible physics. I'll open it occasionally if I'm away from my wheel setup (get one if you don't have one, seriously) for a while, just for a racing fix haha. The best racing game (or sim, if you like) that I've used so far is (oh god) Nascar Racing 2003 Season. Yes, Nascar, and yes, it's from 2003. I don't know if any of you have heard of iRacing, but that is based on the same physics. It's a bunch of fun to try and muscle a 1.5 ton car with 800 horsepower around a road course, even more so when you turn all the driving aids off. :P

  9. Why are you disappointed? If you want to develop, develop. Just because some of the "big boys" are coming to XP means nothing for those of us "small guys" who want to develop airplanes/scenery.

    Are you opposed to growth?

    Sure, we can go on making our planemaker-only aircraft with default panels and no fancy paints. But as the standard of quality moves higher, these aircraft and their builders are hardly recognized, and in some cases, looked down upon. Some people will keep on developing despite this change, but others, those whose motivation came partially or completely from the communities' interest in their work, may stop. Some people don't have the time to learn how to make fancy objects or code plugins, much less spend the hundreds (or thousands) of hours it takes to build such an aircraft. Let the "big boys" come. But as they do, watch the "small guys" leave. It's already started.

×
×
  • Create New...