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Kaphias

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Posts posted by Kaphias

  1. I just thought that the reason there are a lot of planes is because there is a plane maker and tutorial on how to use it so why not have a scenery maker I know that you can just use blender but if you have a top and side and front view it would help also you could place the scenery in the specific place by just using google earth and seeing where the buildings are placed, then you agust them! It would make it so there is a way for less skilled people to do it! But I think they should still use blender because you would need blender to make high qualitly scener but that is the same as the planes!

    (then it might help if some one made some tutorials$

    There are tutorials, you certainly don't have to use Blender to make high-quality scenery, and one of the programs even lets you place the scenery in a specific place using satellite imagery. ;)

  2. I first thought it was Ketchikan, with the looming mountain on one side of the runway, and the ocean on the other.

    Not by a long shot. Ketchikan's runway has a channel next to it, with mountains on both sides. Looks like you're due for some flying in the area! :P

  3. Yeah, I'll enjoy this new setup for a few mths, before it becomes obsolete again. I wonder if it'll let me run xp10 with HDR & 50% clouds? I'll report bak, if I don't stuff up the SSD transfers!

    Hey now, no complaining about obsolete computers. At least you can upgrade yours, unlike my Mac!

  4. Being an armchair pilot here. Looks like the plane was overloaded for the altitude it was flying at. I find it disturbing that the pilot had so much space to set down in if it was clear that he wasn't gaining altitude... and that he never used it. Would like to know what was going through his head there- maybe he wasn't trying to gain altitude? But you think he would have noticed that something was up.

    All said, I'm glad that everyone seemed to make it though the crash alive... was amazing to watch the prop chew through those trees. Image what could have been if one of them would have pierced the cockpit...

  5. Hi, Kaphias,

    While we encourage all uploaders to do their best, the quality standard will mainly be upheld by the integrity of consistency for information about the files, proper spelling, titles, and overall ease of use for the library. So long as an honest effort is made by an uploader, I would not be concerned with rejection. Simply enjoy! :)

    Good to hear. Thanks.

    Thanks to All!

    Thank YOU. What a huge boost this will be for the whole X-Pilot and X-Plane community.

    • Upvote 3
  6. Cool. I was up there on June 23. Beautiful sunny day. It got quite a few pix of the field but I'll shoot you a PM with a request or two.

    I spent about 4 days at Gustavus flying my friend's Maul checking out the bush strips in the area. I made it as far north as Haines and Skagway, and the local strips like Excursion Inlet, Hoonah and a few others. I plan on returning in September when I ferry a Beaver from Anchorage down to Victoria for the winter. Along the way, I plan on dropping into many of the seaplane bases along the way. Do you winter up there? Or primarily a seasonal seasonal job? I'll try to look you up since I want to spend at least a day in the area.

    Skagway is a hoot of an approach, isn't it? That was the last time I was sick on a plane; flying up there in a 207, didn't make it through the 180º drop to the runway. :P That trip in a Beaver would be simply amazing! I'll actually be down south for school during September, would love to catch up with you some other time however if you're passing though again.

  7. I disagree about 2D cockpits being more realistic: you can't move your head around. You can't look left or right out the window, or glance up and down. It's especially galling in helicopters, where I move my head constantly.

    TrackIR + a good 3D cockpit beats 2D any day.

    As I said:

    The one time I really find myself wanting the TrackIR is when I'm flying GA and am working out the windows instead of in the cockpit throwing switches and spinning knobs. That would be cool...

    Add helicopters to that, it's the same idea. If I flew airliners VFR all the time then I'd use 3D cockpits. But as it happens, you spend an awful lot of time looking at instruments when flying airliners...

  8. I think what your unhappy with is using a 3D cockpit, on a 2D projection monitor. It isn't a perfect setup by any means, but it certainly gives you an immersion factor that you can't get with a flat 2D panel IMHO...

    If you want a more accurate feel, try using Track IR, or something that lets you scroll through the pit more freely and more realistically in the sense that it would feel more natural. Either that or start building sim pits, but that can get pricey...

    Even TrackIR wouldn't really help, as you still have things moving around. The feel I'm trying to replicate is, like I described above, one where you can sit in the driver's seat of your car, close your eyes, and turn on the radio, cruise control, and change the heat setting or fan selection. I feel like 2D cockpits are the closest you can get to this in X-Plane, because once you have your mouse at a reference point (say the heading select on an airliner) you know you go way down to get the FMC, or maybe left a bit to change your view range on the horizontal display. It still doesn't come close to the ideal situation of having a sim pit as you said, but I believe it to be much better than any 3D option.

    The one time I really find myself wanting the TrackIR is when I'm flying GA and am working out the windows instead of in the cockpit throwing switches and spinning knobs. That would be cool...

  9. How are you defining realistic?

    Excuse me for quoting myself, but I think this covers my reasons fairly well:

    I like to think about it like this. When you drive your car, most of us can probably turn on the indicator, press the cruise control, switch the lights, or turn up the radio without taking our eyes off the road for more than a split second. I recently watched two 737 pilots run through their preflight checklist. Of course making sure you flip the right switch on the over head is much more important than turning up your radio, but I asked them afterwards if they thought they could touch any requested switch on the panel with their eyes closed. They both agreed that their time in the cockpit would make this hardly any issue at all, although for safety reasons, it would never be done in a professional setting. But regardless, watching the speed at which they worked through the preflight was eye opening.

    I think the closest we can come to replicating this kind of behavior in-sim is with 2D cockpits such as the one in the x737. Both the time and the amount of mental effort taken would be, I believe, most comparable to that of an actual cockpit.

    The only area in which 2D cockpits stumble is obvious- their lack of 3D representation. However, I think even this can be reasonably overcome by using a triple monitor setup.

    I can certainly see that 3D cockpits might be more useable and realistic with a triple monitor setup and a TrackIR. But because so few of us have access to those, I think 2D cockpits are still the best option for those of us looking for realism (which is why we use X-Plane... or else we'd all be on MSFS).

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