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Colin S

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Everything posted by Colin S

  1. I have erased the question as nothing but attacks and rudeness arrived after posting this.
  2. Hey folks! Lanai is underway. A few updates on university to give you an idea of what non-X-Plane stuff is on my plate and how it affects my X-Plane performance: Calculus is a b... ad and difficult course. It will consume the majority of my free time this semester. So is biology, but other than that, all my courses are cruisers - my university decided that chemistry this semester would be a review of the last year of high school and that psychology would be a friendly discussion about mullets. I have no events that will take away entire weekends of development other than a ski trip in January (eh?). Free moose included and the polar bear was only $5 extra if you rented the deluxe igloo. My new computer allows me to get hooked in unhealthy quantities on X-Plane development in the evening without getting frustrated because it crashes every five minutes. Because it doesn't. The roads around here are ugly enough (as are the people) that going anywhere with the girlfriend for trips is out of the question. The bad news is that my friends at University of British Columbia are attempting to get me addicted to online games such as Civ. Fortunately, in my books, John gets my dollar before Sid Meier. I need SkyMAXX. One more donation and I'm there.Anyways, I doubt you bothered reading any of that, but if you did, I'm sure your mind tuned out the word monkey thrown in there as individual letters in a typos. The screenshot you've all been waiting for:
  3. Back in Kamloops and working on university and Lanai!

  4. Hawaii Photoreal Development will resume next Sunday with the release of colour-corrected orthophotos (optional) for Kahoolawe and the beginning of development of Lanai, as well as the beginning of modelling of trees for the entirety of the project. Merry Christmas and a happy new year to all! Sorry that I had nothing to release as a gift for Christmas, family and friends basically consume half of December for me.
  5. This can clear a lot of confusion as we are essentially in the same boat as an architect in this case, we are not researchers.
  6. Ben, I believe in English this license can be translated approximately as follows, and is nearly identical for any 3D warehouse or texture provider: You can use this stuff freely, but you can't redistribute each piece alone without permission. Could you give the place where it has the laymans terms for this? I'm not doubting you, I'd just like it to use to back this up. Ben Russell - we have a bit of a fun time reading these things sometimes: First of all, to quote your quote (quoteception) we see the following sentence: Aggregate any content (including Models) obtained from the Site for redistribution, or use or distribute any content obtained from the Site in a mapping or geographic application or service, except as expressly authorized under these Terms. And by the Terms (ie the terms as set out by the agreement, hence the capitalization of the word terms), you can use the models freely. That is legal filler. It's like having a gas station that says "the terms of use of this gasoline (the "Terms") are that you may use this gasoline for anything. However, you may not use the gasoline for anything other than that which is covered by the Terms." And, in this case, you can use it for anything. I don't know what this is called but it's kind of a loose-ends tie up in case of a more complicated license that is included in pretty much anything. As for the geolocated models, there is no way for the coordinate system to translate from Google Earth directly to X-Plane, meaning that putting it in X-Plane would be a form of reproduction or publishing, which is clearly stated as permissible.
  7. The last time I tried I was on MacOSX. I'll try it on my PC soon.
  8. Excellent! Thank you so much for your help and I will try this as soon as I return to my PC in Kamloops. From the looks of your second photo, some of the textures may need to be tweaked/replaced (particularly those road outline textures that look seriously skewed), but otherwise your conversion looks perfect. The last time I tried converting it must have hit a wall of errors because objects were missing/in the the wrong place, and there were no ground textures at all. Anyways, thanks for the wealth of information I may finally be able to fly around my hometown! (and also be able to have a good starting point to enjoy the HD Mesh from)
  9. Ok. This is an amazing scenery for CYVR Vancouver International for FSX and FS9: http://library.avsim.net/search.php?SearchTerm=gabbert&CatID=root&Go=Search But as everyone (in the scenery development and conversion field) knows, when you convert one of these sceneries, it kills all the ground textures. First question: Does anyone know how to retain the original ground textures and orthophotos from an FSX scenery during conversion? Here is the second one, much more complex: I am a scenery developer (for those of you who are troglodites). I wish to convert this scenery for private, personal and non-distribution use only. However, I'm sure others would like to as well, but they will have the same problem as me: a lack of ground textures and orthophotos. So here is what I propose: Does it break any rules to publish a scenery project which is simply a supplement - in this case ground textures, airport layout and orthophotos - for a scenery file that is converted and lacks those features? Anyways, let me know, because if it is allowed, I will definitely be making this. Cheers
  10. http://library.avsim.net/search.php?SearchTerm=gabbert&CatID=root&Go=Search This is the search that turns up all the available scenery. I wish this guy was still around in the community.
  11. Also I'd like to inform you that it doesn't need to be for private use only. Part of the terms of use of the 3D warehouse is that any party may reuse the model for any purposes whatsoever if you publish through the 3D warehouse (even through the updated Trimble 3D warehouse). Have fun!
  12. http://www.jgabbert.com/sceneries.html This link no longer works. If you knew what it was, then don't bother reading on, simply drown in your own tears ad accept that the rapture has arrived. For those of you not familiar with the phenomenal work of Jon Gabbert, he created a CYVR Vancouver International Airport freeware scenery for FS9 and FSX that I will admit is unparalleled by freeware or payware developers in any simulator. Sadly, he has vanished, taking the download page for the CYVR and any remnants of his unfinished and equally detailed KBLI with him. He is a commercial pilot, and I have no idea what has happened to him. Anyways, its a sad day for me, but Merry Christmas to all.
  13. This is wonderful! Good work, makes cities feel a little more "lived int" when flying over at night. Cities all used to look the way they do in real life at about 3:00AM... immediately after sunset. Thanks a lot again!
  14. Merry Christmas! X-Plane development will restart on the 4th of January 2015.

  15. Kahoolawe V1.3 will be released tomorrow with optional dulled down textures for enhanced realism but reduced beauty. I'll post screenshots tomorrow morning. UPDATE: Due to a boot problem with my desktop, I can't work on X-Plane related material.
  16. All development postponed until January 5th, 2015. Exams are over, it's time for a vacation.

  17. With donations to Hawaii Photoreal, I almost have enough to buy SkyMAXX finally.

  18. Alright folks - sorry about the inconvenience but 1.1 will be released without the dulled down textures due to a limit on how much time I have to work on X-Plane stuff during exam week at university. I'm uploading the updated 1.1 which removes the airport name conflict.
  19. Hey! I'm your guy in orthophoto land. If you need something done orthophotowise, let me know. I will gladly volunteer my work... but you'll need patience. Cheers!
  20. I have to say that although BC has almost no OSM data (I'll be changing that soon hopefully)... I just ran the utility for the first time and... wow, Vancouver looks so much better with high rises instead of mobile homes.
  21. First of all, ORBX has a pretty specific EULA, make sure you read through all of that: "Separation of Components. The SOFTWARE PRODUCT is licensed as a single product. Its original component parts created by ORBX may not be separated for use in other software or projects." It does not specify commercial, non-commercial or personal use, which means that in no way are you permitted to convert their products to X-Plane. Please don't violate copyrights, the flight simulation community is small and profits are tight. Now, on a more practical note, say you want to "replicate" the look of Orbx yourself. If it's the USA, EarthExplorer.usgs.gov/ has GeoTIFF images which can be imported into WED and will magically place themselves where they are supposed to be by coordinate referencing. So if you happen to have a legal scenery with great objects and such, and you've got a bit of experience with PhotoShop or Gimp under your belt, go ahead and access some no-restrictions USGS imagery (even free for commercial usage) and plop that into X-Plane. Second of all... this island has nothing on it. No buildings beyond the work camp and a couple of water tanks at the summit. I don't know what you're expecting. Autogen is something I get rid of when I create scenery so that I can replace it with "custom gen" if you want to call it that. Read up on the Island of Kahoolawe on Wikipedia. The orthophotos were converted as an authorized project under the owner of the Hawaii Photoreal Project, originally created for Flight Simulator X and the original PNG files files transferred to me (originally about 3GB for Kahoolawe), including the silly masks that FSX makes use of to know where water is). They were not converted using a utility, fifty hours were put into accurately and precisely placing them and modifying them to match XP10 HD Mesh - it's not a simple conversion.
  22. As a heads up, for the next releases, I will be experimenting with the usefulness of WORLD2XPLANE. Don't worry - I'll be adding in missing buildings manually and checking that everything looks alright, but I hope it will speed up the process a bit.
  23. Well, stay tuned for Molokai! (that's the one island I would travel to anew if I had the money - alas, Canadian university...) Just so you know, I'll be updating Kahoolawe to fix a serious apt.dat issue and will include two options for download (one of which you will like): Vivid and Real-Life. I personally love the one that I call "Vivid," but I'm sure you'll be interested in giving the "real life" one a shot.
  24. For those of you following this project, it will be updated this weekend with new textures and a new ICAO code for Kahoolawe as I realized it has a conflict with a default airport. My apologies to all those having trouble flying
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