OlaHaldor
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Everything posted by OlaHaldor
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You can't model solely based on blueprints of course. Photo reference is a must obviously. Here's a render of the WIP by the way.
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I see Chang's post was almost a year ago, but, why do you hate using blueprints? It's the defacto best resource to get angles and proportions right! Perfect photos and are hard to come by.
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Looks really awesome, Jaz and Flying_pig! I've been given a new assignment at school, and I've started modeling the Hogwarts Express from the "Harry Potter" movies, which originally is a GWR 4900 Class 4-6-0 steam locomotive. So far, so good. Still got hundreds of rivets to go and the drivers compartment is just a placeholder, but I'll work on that when the boiler part is done. I plan to rig the wheels, rods and pistons for animation, and make something out of it with fluid simulations for smoke and steam.
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Looks awesome Jaz! My building is done. I'm happy with the result on the given time. If I had another week if love to make some sculptures and more fine details around the windows etc.
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Octane. Each render took about 3-5 minutes. Which leaves me nothing but in awe for the quality after so little time. The GTX Titan is finally doing what it was built for. Doing renders like this on the CPU would take a bit more time.
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A little something I've been working on this week.
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It's the same core concept but executed differently. It's harder and more challenging in my opinion. The devs are dedicated to improve the game and add more stuff as time goes by.
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I released this mod for Train Fever today. You'll find it in the download section at train-fever.net
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Thank you Chris! Unfortunately I wasn't selected to be part of the beta testing prior to release next week. So I don't have any more insight into the game than watching some videos of players on the beta. I have pre-ordered, so I'll be installing as soon as possible, give it a test ride, and read up on how to put mods into the game once there's any info on it.
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Bogies and "rubber buffer" between wagons added.
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Work in progress for a Norwegian Train set mod, for Train Fever. First, a "what it might look like in-game". Followed by a couple closer renders where you can see some of the smaller texture details. This is a Stadler Flirt, in NSB livery.
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Anyone weighed their X-Plane 10 folder lately ?
OlaHaldor replied to Jim Kallinen's topic in General Discussion
Mine is just below 90GB, and I have no photo scenery. Obviously. But it's basically because Google Maps coverage sucks over Norway. Big blotches of nothing but clouds, areas with weirdly colored images and something that looks nothing like the place. Thus, I'm staying away from it. But I really wish they could use other sources, because there are other mapping services that have better quality. -
Playing with a new game engine. Tricky. Fun. Real time.
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Actually it doesn't matter what render settings I use. I can set it all to the lowest possible, switching off a lot of settings, yet I don't get nearly the same frame rate or velvet like, fluid feeling of being in control of a plane on the Mac vs. the PC.
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They're "compressed". I see no reason not to regardless.
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I've heard the CPUs in the dual CPU Mac Pros don't have the usual socket. The CPU itself doesn't have pins, instead it's the motherboard. So finding the CPUs with holes in them instead of pins can be a challenge. I've heard. Not that I've looked at it. But I don't think I'll be upgrading the Mac any further. RAM and an SSD perhaps. But the CPUs will be as they are. Don't wanna risk anything.
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I've got the nVidia drivers installed as well. Didn't notice any difference in performance, so I guess it's tied to CPU. In terms of tech, the Mac Pro 2009 is ancient. But it's still a good workhorse.
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I mainly fly on a PC, but for fun I installed X-Plane 10.30b7 on my Mac Pro 2009. The specs - Mac OS X 10.9.3 - 2 x 2.26 GHz quad xeon (8 cores in total) - 12 GB RAM - GeForce GTX 680 4 GB - A fast RAID No plugins, no addons, just the basic C172 at a local airport (which has no scenery at all), I adjusted the render settings to my liking - and I get only about 8-15 fps. That can't be right, can it? CPU usage is way below 50% GPU usage is also way below 50% X-Plane using 5GB memory. And 1.5GB GPU RAM was used. So where's the bottleneck? Old CPU architecture ? Or is X-Plane really that bad optimized for Mac? (which strikes me as funny since Austin uses a Mac ?) In comparison, the same setup (location, plane and render settings) on my PC gives me 50+ fps.
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Having a feature like that sounds to me it's about making the sim more like a game. Appealing to gamers, not for simulator fans. If it's a feature in the final product, I won't get it. Ignorant and honest.
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Hahaha let them rage. The learning curve is steep no matter what simulator you're getting started with anyway.
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Looks like the very fine control you had on which parts of the world you'd want to install is gone. You install scenery by continents. Such as the entire Europe continent, instead of Norway and Sweden only which would be most interesting in my case.
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Sorry. I must be blind.
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Thanks for clarifying that. So what price range are we talking about for the Steam release then?