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SchneiH2

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Everything posted by SchneiH2

  1. Hi Thank you very much for the comprehensive response. I will try it out and hopefully solve the problem this way. Again, many thanks! Best regards SHJ
  2. Hi everybody I am working on a 3D cockpit and came accross this new manipulator for XPlane 10.10 + (I am using version 10.30?). However, I have difficulties to make it work. I would like to use it for a AP knob to set the climb rate in 100 ft digits (e.g. 0, 100, 200.....). As DataRef I use 'sim/cockpit2/autopilot/vvi_dial_fpm'. For the animation I use 2 keyframes with the following values for the DataRef itself: 0 and 100. For the manipulator I am using the following values: dx = 0.3, Step = 100, Exp = 0, v1 = 0, v2 = 4000. However, when using this buttom it simply switches the DatRef between two values - 0 and 4000. Can anybody help on this problem? Thank you very much! SHJ
  3. Hi everybody I am working on a SSJ100 with Blender 27 and got some problem with the animation of the front gear door. In particular this gear door consist of two parts - the rear part stays open as long as the gear is down, the front part opens only when the front gear is being lowered/retracted (as on many modern aircraft). As the axis of this front part door has quite an angle in relation to the 'Normal' coordinates I use 'custom' transformation in Blender. (workflow: edit mode - selection of an edge (rotation axis of door) - snap cursor to selected - object mode - origin to 3D cursor). When rotating in Blender everthing works and looks fine, whereat, when looking at the real animation in PlaneMaker/XPlane it looks like this door is rotating not around the axis but around one single point and the rotation itself looks like it rotates not on all axis at the same time but like in a row, i.e. first around x-axis, then y-axis, then z-axis. As keyframes I just use 'Rotation'. Prior to rotate the object I applied also object transformation (Ctrl-A). Does anybody have an idea what's wrong? Thank you very much up-front for possible help. Best regards SHJ
  4. ATR27_cockpit_01.zip
  5. Got a message that I am not allowed to post .blend-files. At least the previous post shows the snapshot of the situation.
  6. Sorry for my stupid question - but how to upload anything in the forum. I tried to upload a pic (screenshot) from Blender (with an URL to my local machine???), however, it displayed only a kind of icon. So if you could give a hint how to upload, no problem with the blend.file. I am not working on anything commercial, so no problem to distribute files. Best regards SH
  7. Hi Kieran Thank you for the advice, however, it doesn't work. Perhaps, I am not familiar enough with Blender. Actually, I do not understand the meaning/effect of the 'Apply object tranformation' command. When executing 'Ctrl + A' + Rotation on the left Blender panel appears an additional menu showing 3 ckeck boxes whereby 'Rotation' is ticked. The orientation of the object does not change. However, when ticking off + on the check box the object is being rotated in a strange way arount the x and y axis. Whatsoever, when exporting the obj in XPlane nothing changes, i.e. the orientation of the throttle lever remains wrong. I guess that it is more to do with my lack of knowledge in Blender since some other objects behave normal. However, if you/somebody else should have another idea what might be wrong I will be very grateful. Is it possible to post a screenshot in the forum to make the problem more visible? Thanks and regards SH
  8. Thank you very much for the reply. As I am still learning Blender I should be most grateful if you could give some more explanations what exactly do you mean. What I did so far is to create the throttle lever in Blender (with right orientation), added two keyframes for the minimum/maximum rotation around the x-axis and applied the dataref + datare-keyframes accordingly. Everything works well except the mentioned fact that the levers appear bottom up in XPlane. Thus I had to rotate them in Blender by 180° (now in Blender the lever head looks down) to have them shown correctly in XPlane. Thank you up-front for a possible more detailed explanation. Best regards SH
  9. Thank you very much!!! Stupid simple - but this is the solution! I've changed the captial letter and it works. Any idea regarding this strange thing with the orientation of the throttle lever. Again, the problem is that in Blender it has the right orientation and as soon as I assign a Dataref it appears turned by 180° in XPlane. Thanks for possible help. SH
  10. Hi First of all thank ou for the reply. Below the code from the obj-file that works (although the throttle lever in Blender is botom up): ANIM_begin ANIM_trans -0.007201 0.037371 -1.662394 -0.007201 0.037371 -1.662394 0 0 none ANIM_rotate_begin 1.000000 0.000000 0.000000 sim/flightmodel/engine/ENGN_thro[0] ANIM_rotate_key 0.000000 38.182745 ANIM_rotate_key 1.000000 -31.842144 ANIM_rotate_end ANIM_rotate_begin 0.000000 1.000000 0.000000 sim/flightmodel/engine/ENGN_thro[0] ANIM_rotate_key 0.000000 180.000005 ANIM_rotate_key 1.000000 180.000005 ANIM_rotate_end ATTR_no_cockpit ATTR_cockpit TRIS 3021 912 ANIM_end This code doesn't work (perhaps the Dataref is wrong?): ANIM_begin ANIM_trans -0.052009 0.037371 -1.662394 -0.052009 0.037371 -1.662394 0 0 none ANIM_rotate_begin 1.000000 0.000000 0.000000 Sim/cockpit2/engine/actuators/throttle_ratio[0] ANIM_rotate_key 0.000000 38.446086 ANIM_rotate_key 1.000000 -31.842144 ANIM_rotate_end ANIM_rotate_begin 0.000000 1.000000 0.000000 Sim/cockpit2/engine/actuators/throttle_ratio[0] ANIM_rotate_key 0.000000 180.000005 ANIM_rotate_key 1.000000 180.000005 ANIM_rotate_end ATTR_no_cockpit ATTR_cockpit TRIS 3933 912 ANIM_end In the contrary to my last post I have meanwhile checked that sim/cockpit2/controls/gear_handle_down works well. Strangely I do not have a problem here with the orientation of the gear lever. Perhaps I do something wrong in Blender? Thank you up-front for any help/comments. SH
  11. Thank you for the reply. I am pretty sure that I have used sim/cockpit2/engine/actuators/throttle_ratio[0], however, I will countercheck and let you know. The problem is that also other 'simple' actuators like Sim/cockpit2/controls/gear_handle_down do not work. But, as I said I will countecheck to be sure. Any idea regarding the second topic, i.e. that objects are mirrored when assigning a dataref? Kind regards SH
  12. Hi everybody I am working on a 3D cockpit with Blender26 and came to the following problems. Would be great if somebody can help or advise other XP10 developer forums. 1. When I try to use datarefs which are intended for customized 3D cokpits (?), i.e. Sim/cockpit2/engine/actuators/throttle_ratio it doesn't work. However, using sim/flightmodel/engine/ENGN_thro[0] works. Also other ...cockpit2-datarefs like gear handle etc, do not work. Any idea what's wrong? 2. When I assign 'sim/flightmodel/engine/ENGN_thro[0]' to the throttle lever it is shown in XP10 bottom up. So far I solved the problem by turning the throttle lever in Blender by 180°, however, this is not a very elegant solution. Thank you very much for possible help. Best regards SH
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