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LNRalph

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  1. We released a new version 1.3. Right now we're working on 2.0. The 2.0 release is going to have a lot of new features, like FSX and Prepar3D support, but also the possibility to create groups of instruments which you can start all at once or even let them start automatically if you link them to a specific aircraft. We have been working on the 2.0 GUI last week, this is a sneak preview, but of course not the final design. This is the 1.3 promotional video. The latest release (1.3.1) holds the aspect ratio of a instrument when you scale it.
  2. Air Manager 1.1 has been released today. All Air Manager 1.0 owners will receive a free upgrade trough email. This video shows some of the new features.
  3. Yes you can, but you would have to make it yourself. That means that you can design it just the way you want. This is my current project, a MFD: http://forums.x-plane.org/index.php?showtopic=73270
  4. Air Manager has almost no limits and is very user friendly, we also offer support and the program is still in development, so it gets better every time. I think that features as OSM map integration, automatic and dynamic caution/warning lists, moving text, etc... really add up, plus a very good user manual/wiki.
  5. Some of the X-Plane.Org users will probably already be familiar with this software. I realize its a bit of commercial spam. But because the instruments are downloadable for free, we like to expand the number of users, so this expands the number of free downloadable instruments. Me and a friend of mine created a program called Air Manager. It allows you to create your own 2D panel with ready made instruments which you can download for free, but more important, it also allows you to create your own instruments. Creating instrument is very easy, all it takes are the graphics, PNG's, and a little bit of Lua code which you can create with the help of Notepad++. The only code you need for creating a compass for example is this: -- Load and display text and images-- Note that the Z order is chosen hereimg_background = img_add_fullscreen("background.png")img_needle = img_add_fullscreen("needle.png")img_add_fullscreen("backgroundblack.png")img_rotate(img_needle, 270)-- Callback functions (handles data received from X-plane)function new_vspeed_callback(verticalspeed) verticalspeed = var_cap(verticalspeed, -2000, 2000) rotation = verticalspeed * (168 / 2000) img_rotate(img_needle, rotation -90)end-- subscribe functions on the AirBusbus_subscribe("sim/flightmodel/position/vh_ind_fpm", new_vspeed_callback)The data comes directly from X-Plane, it uses the standard X-Plane datarefs. You can also run Air Manager on a separate computer and send the data from the X-Plane computer through TCP/IP. When possible it is rendered by the GPU, it is even is possible to run one instrument on a Raspberry Pi. A short demonstration video: Release 1.1 is almost ready, we're busy beta testing. All 1.0 buyers will receive a free upgrade to 1.1. It will be released next month. 1.1 has some new features and bug fixes, the main new feature is a moving map based on OpenStreetMaps, with the possibility of displaying X-Plane's world data as a layer on top. 1.0 is compatible with Windows and OSX, 1.1 will also be compatible with Linux (also on the Raspberry Pi). You can see www.airrietveld.nl for more information. There's also a wiki which contains all the information you need to create your own instruments.
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