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cpq

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Everything posted by cpq

  1. File Name: S83 - Shoshone County File Submitter: cpq File Submitted: 05 Nov 2013 File Category: DSF Scenery Packages X-Plane Version(s): X-Plane 10 S83 Shoshone County Airport Located just west of Kellogg, Idaho. Sits low in a narrow valley at 2200' surrounded by 3500' and 4000' peaks and ridges. It is between the St. Joe and the Coeur d'Alene mountain ranges. Test your hand flying skills, no instrument procedures, and a nice 5300' runway. In real life the airport can be a great test of your cross wind landing skills. Includes static aircraft, trees, exclusion zones so there should be no issues with the beta or future updates. Click here to download this file
  2. Version 1.5

    41 downloads

    S83 Shoshone County Airport Located just west of Kellogg, Idaho. Sits low in a narrow valley at 2200' surrounded by 3500' and 4000' peaks and ridges. It is between the St. Joe and the Coeur d'Alene mountain ranges. Test your hand flying skills, no instrument procedures, and a nice 5300' runway. In real life the airport can be a great test of your cross wind landing skills. Includes static aircraft, trees, exclusion zones so there should be no issues with the beta or future updates.
  3. I will be posting updated KGEG either later today or Tuesday. Just a few little fixes. I will also be posting KSFF, KCOE, and S83. I added many more excludes to make sure there should not be any issues with the new beta or future updates to XP.
  4. Thanks Bill, How has the flying weather been over on the west side of WA state? Chris
  5. v3 will not be anytime soon, I only get to work on this project 2 or 3 evenings a week at most. It will take some time creating all the custom buildings, and objects around this airport. How are your fps? I will be posting updated files next weekend that have a few little corrections, a couple of taxi signs are wrong or missing. I am also going to post a modified Airport Diagram (PDF) with the new taxiway layout and designations. I no longer have V9 installed on my systems. If someone would like to modify this airport so that it works in V9, just ask.
  6. Thanks Mario, for the kind words. Thanks Bruuner. I started with USGS high resolution photos from 2012. With the government slowdown the USGS website is closed for now. I use LizardTech's GeoViewer for processing the images from JP2 to TIFF to PNG and for resizing the images down to 2048 x 2048 or smaller, I also use XGrinder to convert the images to dds. I use WED to place the TIFF and create the draped polygons. I also use Photoshop to adjust the gamma if necessary, remove shadows, and feather the edges out so there isn't such and abrubt edge where the photo scenery ends (I use Photoshop with the PNG files before I convert them to 2048 or smaller. Chris K has a very good posting for creating photo ground textures over in the xplane.org forums. Thanks Colin, How are your fps? Just wondering because i have plans to upgrade the entire scenery with custom buildings, where I am using default objects now. I also want to add more tiles of photo scenery to the north west and south but I don't want to if other users are already getting low fps. Chris
  7. File Name: Spokane, WA - KGEG File Submitter: cpq File Submitted: 09 Oct 2013 File Category: DSF Scenery Packages X-Plane Version(s): X-Plane 10 Spokane, Washington State USA KGEG, Spokane International Airport, under construction. This airport has had several changes over the last two years and is in the process of taxiway reconfiguration, building a new ARFF facility, and several other projects. I am almost complete, but wanted some feedback. Version 3 will contain custom objects. I have the airfield side configured as it will look at the end of next summer when the taxiways are reconfigured. Right now I am using only the default objects. I have placed some airfield side ramp equipment. All the buildings, lighting and lights are placed as close as possible to real with default objects. I have excluded most of the default roads (wrong locations) at the airport due to new construction. I have placed new polygons where the roads and drives actually are. I added photo scenery and several more buildings surrounding the airport. Please see the attached txt file for some changes that need to be made to the earth_nav.dat file, otherwise the glide slope antenna for rwy 3, and localizer antenna for rwy 21 and the IM of rwy 3 will be in the wrong locations, two of them right in the middle of the runway. I have placed some fun stuff. I will have a few changes and additions to make but I didn't notice until I had everything zipped up. Let me know what you think. Thanks Chris Click here to download this file
  8. Version v2.5

    519 downloads

    Spokane, Washington State USA KGEG, Spokane International Airport, under construction. This airport has had several changes over the last two years and is in the process of taxiway reconfiguration, building a new ARFF facility, and several other projects. I am almost complete, but wanted some feedback. Version 3 will contain custom objects. I have the airfield side configured as it will look at the end of next summer when the taxiways are reconfigured. Right now I am using only the default objects. I have placed some airfield side ramp equipment. All the buildings, lighting and lights are placed as close as possible to real with default objects. I have excluded most of the default roads (wrong locations) at the airport due to new construction. I have placed new polygons where the roads and drives actually are. I added photo scenery and several more buildings surrounding the airport. Please see the attached txt file for some changes that need to be made to the earth_nav.dat file, otherwise the glide slope antenna for rwy 3, and localizer antenna for rwy 21 and the IM of rwy 3 will be in the wrong locations, two of them right in the middle of the runway. I have placed some fun stuff. I will have a few changes and additions to make but I didn't notice until I had everything zipped up. Let me know what you think. Thanks Chris
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