I am not sure you get the whole px/m ratio thing, as it is not necessarily tied to the max size of the tile (or map). We do -like somebody above stated- 283 px/m on our latest textures, by blowing up the kit so it fits snug into 4096 tiles. BUT the developer could have achieved the same thing by mapping the original fuselage 4 times as big. Also, as it is a ratio, it doesn't really matter how long the actual plane is. 37 px/m will look 'bad' on a 747, but will look equally bad on a 172. Both depict a meter on the actual plane in 37 pixels on the kit. Now, I'd like to say hello. I bumped into Goran the other day, and decided to sign up. I've been checking out the X-Plane community for quite some time now, watching closely what happens, who does what, who's who and what's the scoop... I still don't have a clue, but I guess I am getting there. I must say that with some of the projects scheduled to be released for X-Plane, it looks like X-Plane is going to have a stronger line up for 2010 than MSFS. I see a lot of dedication, a lot of fine modelling (especially here on the x-pilot forum) but also : a lot of friendly messages and interaction between users. I am not going to do any comparison between simulators, as some people in the MSFS corner might get upset (see how I linked the 37 px/m to a 747 and a 172, some of you might know why), but you guys have a pretty good thing going on here. Alright, time to stop and to get to work!