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Posted (edited)

Spec

Intel i7-3770K default stock speed

Asus Sabertooth Z77 Motherboard

16GB of DDR3 RAM

Nvidia GTX 770 4GB

Monitor Resolution 1920x1068 27"

 

X-Plane 10.45 64bit on an 7200RPM SATA Disk IDE setup

ENGM by tdg (with bugs)

Default Weather no script or plugins, no texture mods

Norway Ultra High HD Mesh by Alpilotx

 

xp_settings.PNG

ixeg1_runway_cockpit.jpg

ixeg1_runway19.jpg

ixeg1_runway19_closeright.jpg

ixeg1_runway19_cockpit.jpg

ixeg1_runway19_front.jpg

ixeg1_runway19_leftside.jpg

ixeg1_runway19_righttside.jpg

 

 

 

Edited by Tom Knudsen
Posted (edited)

No difference what so ever between x4 and x16, not in quality or in frames - Not sure why this is in render settings when you can use the one in NVIDIA control panel

Render x4 AA Cockpit

render_4AA.jpg

Render x8 AA Cockpit

render_8AA.jpg

Render x16 AA Cockpit

render_16AA.jpg

Render x4 AA Outside

render_4AA_air.jpg

Render x8 AA Outside

render_8AA_air.jpg

Render x16 AA Outside

render_16AA_air.jpg

Render x4 AA Close ground

render_4AA_air_side.jpg

Render x8 AA Close ground

render_8AA_air_side.jpg

Render x16 AA Close ground

render_16AA_air_side.jpg

Render settings updated

rendersettings.jpg

Edited by Tom Knudsen
Posted
5 minutes ago, Tom Knudsen said:

No difference what so ever between x4 and x16, not in quality or in frames - Not sure why this is in render settings when you can use the one in NVIDIA control panel

Render x4 AA Cockpit

render_4AA.jpg

Render x8 AA Cockpit

render_8AA.jpg

Render x16 AA Cockpit

render_16AA.jpg

Render x4 AA Outside

render_4AA_air.jpg

Render x8 AA Outside

render_8AA_air.jpg

Render x16 AA Outside

render_16AA_air.jpg

Render x4 AA Close ground

render_4AA_air_side.jpg

Render x8 AA Close ground

render_8AA_air_side.jpg

Render x16 AA Close ground

render_16AA_air_side.jpg

 

It's anisotropic filtering not AA (anit-aliasing). Do you know what AF does? It makes textures look better at sharp angles. Turn it off and look at the 733 from the back along the fuselage., you will notice a difference.

Posted

I know that sir, anisotropic filtering eliminates aliasing effects and preserving detail at extreme viewing angles. But it also differes from trillinear and anistrophic where x-plane just have tha latter one. In anycase aa tends to prevent blur details, but in my example it does not. And the performance/memory hit is not recognized in X-Plane even though my Nivida is set to "application controlled". Did not try to change the settings in Nividia control panel, but I dont think that would make any difference. Not saying it does not work in game, but i for one cannot see the difference, so to play it safe I set mine at x8 whilst I see others have it at 4

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