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Posted

Ok

 

So this is 3ds max to blender to x-plane 10.30 b7

 

Just testing this way of doing it trying to get a good workflow going before embarking a larger project.

Using 3ds Max 2015 - Blender 2.71 and x-plane2blender 3.20.10

 

But I am now stuck on some lighting and placement issues I need som help with.

 

Reference picture 1 (Noon 12 o clock)

 

post-8124-0-07238200-1405764101_thumb.pn

 

Reference picture 2 (afternoon 18 o clock)

 

post-8124-0-07350000-1405764116_thumb.pn

 

 

Last but at least

 

I placed the model with overlay editor, but cannot seem to get the model flat on the ground?? How to I do this, could it i.e be done in the obj file directly?

 

 

Posted

The polygons in the model has its normals flipped, try to flip the normals and then single-side the model so that x-plane doesn't have to render the inside of the model.

Posted

Thanks Peter, in such hurry to try out this I did not manage to think about normals. That would be a logical fix so thanks for the suggestion.

However I have now moved away from blender and do export directly from 3ds max to x-plane 10 - Seems to be working way more efficient

Posted

 I have now moved away from blender and do export directly from 3ds max to x-plane 10 - Seems to be working way more efficient

 

Which plug-in / workflow are you using?

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