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Posted (edited)

Smooth jazz wafts from my speakers as I wonder...

 

What is missing from this .pol file that makes the textures not want to tile? I want to use the file like the default pavement - repeats normally. 

A850DRAPED_POLYGONLAYER_GROUP markings -1LAYER_GROUP taxiways +1TEXTURE concrete_1.ddsSURFACE concreteSCALE 25 25

So, what's the issue here? Why am I getting a 200-foot long concrete slab? All help appreciated.

EDIT: Now, even with the correct layer groups, it appears under my orthophotos, without tiling. What's with this?

EDIT: I have noticed that repeating textures are classified as draped polygons, while EVERY AND ANYTHING I put into WED is called a "draped orthophoto..."

Edited by Colin S
Posted (edited)

[x] use texture map

Disable that in WED before you draw the POL.

Top left of the WED window.

Nothing to do with the .pol text file. The option to treat the texture as a "use once" texture vs "tile this " texture is handled internally by WED; not by the external .pol file definition.

Adjust the zoom level of the texture in the .pol by the SCALE parameter. Adjust the texture rotation in WED via holding down SHIFT and rotating the texture while clicking on the middle of the object.

Edited by chris k
  • Upvote 1
Posted

Thanks - Peter literally solved the problem for me at the exact same time! Results (haven't placed my custom line textures yet, or anything but this one concrete texture):

 

1559459_10203116637146612_672418707_o.jp

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