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Posted (edited)

Hello people of the internet, i would like to start off by saying I have never made an aircraft!!! I'm not sure if I will finnish,but i'm confident.

I started the project using blender 2.49b but accidentally deleted the program and I opened the file in blender 2.67 and saved it. Now when I go back to .49b the texture shows nothing.

     I was watching a tutorial but required .49b, do any of you know any tutorials for .67b

 

 

 

 

I have school so I might not have a lot of time to work on

 

 

I need help on this I don't know how to make it two-sided and I looked it up but no luck. If I don't make the texture two sided I can't fix my blueprint.

Can any experts help if they know anything?

Edited by SloshyPage23
Posted

I am not an expert at all but you'd better register on some Blender specialised forums, and find a lot of time to study youtube tutorials.

 

Starts with simple geometry, cubes etc, build tables, houses, common objects such glasses, bottles, then a bit more complex ones such stairs etc ...

 

Virtually, all can be started with : a cube and a circle ! Including the most detailed airplane ! Then you need to develop some special techniques to build " properly " and saving as much polygon as possible.

 

For me, the hardest thing in 3D modelling is making things as detailed and accurate as possible while aiming for lowest polys ( for its evident use in a flight simulator or any video games )

 

Check here : http://blenderartists.org/forum/%C2'>

 

But if you ask questions such how to make a table, they will laugh at you so you'd better get used to Blender interface and basics first with all the great youtube video tutorials

 

Hope it helps !

  • Upvote 1
Posted

I am not an expert at all but you'd better register on some Blender specialised forums, and find a lot of time to study youtube tutorials.

 

Starts with simple geometry, cubes etc, build tables, houses, common objects such glasses, bottles, then a bit more complex ones such stairs etc ...

 

Virtually, all can be started with : a cube and a circle ! Including the most detailed airplane ! Then you need to develop some special techniques to build " properly " and saving as much polygon as possible.

 

For me, the hardest thing in 3D modelling is making things as detailed and accurate as possible while aiming for lowest polys ( for its evident use in a flight simulator or any video games )

 

Check here :

 

But if you ask questions such how to make a table, they will laugh at you so you'd better get used to Blender interface and basics first with all the great youtube video tutorials

 

Hope it helps !

thank you

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