Liner45 Posted October 14, 2013 Report Posted October 14, 2013 (edited) Hello people of the internet, i would like to start off by saying I have never made an aircraft!!! I'm not sure if I will finnish,but i'm confident.I started the project using blender 2.49b but accidentally deleted the program and I opened the file in blender 2.67 and saved it. Now when I go back to .49b the texture shows nothing. I was watching a tutorial but required .49b, do any of you know any tutorials for .67b I have school so I might not have a lot of time to work on I need help on this I don't know how to make it two-sided and I looked it up but no luck. If I don't make the texture two sided I can't fix my blueprint.Can any experts help if they know anything? Edited October 14, 2013 by SloshyPage23 Quote
Hueyman Posted October 14, 2013 Report Posted October 14, 2013 I am not an expert at all but you'd better register on some Blender specialised forums, and find a lot of time to study youtube tutorials. Starts with simple geometry, cubes etc, build tables, houses, common objects such glasses, bottles, then a bit more complex ones such stairs etc ... Virtually, all can be started with : a cube and a circle ! Including the most detailed airplane ! Then you need to develop some special techniques to build " properly " and saving as much polygon as possible. For me, the hardest thing in 3D modelling is making things as detailed and accurate as possible while aiming for lowest polys ( for its evident use in a flight simulator or any video games ) Check here : http://blenderartists.org/forum/%C2'> But if you ask questions such how to make a table, they will laugh at you so you'd better get used to Blender interface and basics first with all the great youtube video tutorials Hope it helps ! 1 Quote
Liner45 Posted October 14, 2013 Author Report Posted October 14, 2013 I am not an expert at all but you'd better register on some Blender specialised forums, and find a lot of time to study youtube tutorials. Starts with simple geometry, cubes etc, build tables, houses, common objects such glasses, bottles, then a bit more complex ones such stairs etc ... Virtually, all can be started with : a cube and a circle ! Including the most detailed airplane ! Then you need to develop some special techniques to build " properly " and saving as much polygon as possible. For me, the hardest thing in 3D modelling is making things as detailed and accurate as possible while aiming for lowest polys ( for its evident use in a flight simulator or any video games ) Check here : But if you ask questions such how to make a table, they will laugh at you so you'd better get used to Blender interface and basics first with all the great youtube video tutorials Hope it helps !thank you Quote
Liner45 Posted October 15, 2013 Author Report Posted October 15, 2013 I am installing the scripts for blender 2.67b. Quote
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