krogerfoot Posted August 18, 2013 Report Posted August 18, 2013 When I use WED's bezier curve tools to shape pavement polygons, they stretch out the textures and look terrible. Is there a workaround for this? Also, are there any better asphalt textures out there, or should I roll my own? The "roads" I make don't look nearly as good as the ones X-Plane gins up from OSM data. Is the only alternative getting into the code and generating roads the way X-plane does? Can someone help me? Quote
Peter T. Posted August 20, 2013 Report Posted August 20, 2013 yes, you uncheck "use texture map" on top when tracing purced pavements. you sadly have to do the road again..... Quote
krogerfoot Posted August 21, 2013 Author Report Posted August 21, 2013 Thank you very much, I will try this. Quote
krogerfoot Posted August 21, 2013 Author Report Posted August 21, 2013 Thank you, Peter, that totally did the trick. Quote
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