Jump to content

Recommended Posts

Posted

When I use WED's bezier curve tools to shape pavement polygons, they stretch out the textures and look terrible. Is there a workaround for this?


 


Also, are there any better asphalt textures out there, or should I roll my own? The "roads" I make don't look nearly as good as the ones X-Plane gins up from OSM data. Is the only alternative getting into the code and generating roads the way X-plane does? Can someone help me?

post-8747-0-09755200-1376836344_thumb.jp

post-8747-0-68770300-1376836357_thumb.jp

post-8747-0-51439000-1376836380_thumb.jp

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...