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When I use WED's bezier curve tools to shape pavement polygons, they stretch out the textures and look terrible. Is there a workaround for this?


 


Also, are there any better asphalt textures out there, or should I roll my own? The "roads" I make don't look nearly as good as the ones X-Plane gins up from OSM data. Is the only alternative getting into the code and generating roads the way X-plane does? Can someone help me?

post-8747-0-09755200-1376836344_thumb.jp

post-8747-0-68770300-1376836357_thumb.jp

post-8747-0-51439000-1376836380_thumb.jp

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