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Posted

From Aerobridge Studio's Facebook page-Sunday March 31st=

 

Hello fellow supporters. Shortly, we will be dissolving, in other words disbanded, or "the group closed its doors." Due to complications and lack of workflow to complete our products.

So that means-

LJPZ HD= ABANDONED

KJAC HD=ABANDONED

However the KCGX add-on will still be available, just like LJPZ from ALSG-our predecessor. V2 of KCGX will not be released.

Our group has set some new standards towards scenery designing for X-Plane.

With an open mind, great respect, and curiosity, I welcome your comments on this. I am looking forward to seeing you supporters think skywards and meeting you at the end. Till now, I bid you farewell, and blue skies!

Posted

Can someone copy paste what he wrote? I cant see the link in Vietnam....

PRESS RELEASE

Laminar Research announces concession to Microsoft Flight Simulator, will

withdraw from flight simulation market.

New business model in Intellectual property announced.

April 1, 2013

Columbia, SC:

THE CANCELLATION OF X-PLANE:

Austin Meyer, author of X-Plane, announced today that he will be withdrawing

X-Plane, and ceding the flight simulation market to Microsoft Flight Simulator.

"Sales of X-Plane are growing exponentially, but I wanted sales to grow

exponentially times TWO!" claimed Meyer, citing poor sales as one of the reasons

that he will be removing X-Plane from the market.

As well as canceling X-Plane for Macintosh, Windows, and Linux, Laminar Research

will be removing X-Plane for iOS and Android from the App Stores. When asked

why, Laminar Research President Austin Meyer was very clear. "Let's be clear",

Meyer said "The AppStore generates significant revenue for Laminar Research, but

only after I have UPLOADED the App for people to buy, and this is a frustrating

process that can take in excess of 30 minutes… sometimes even 45 minutes if I am

downloading episodes of "Breaking Bad" at the same time! I just cannot justify

that type of grueling WORK!" Meyer noted that he believes that the Apple

AppStore is an old idea with "limited potential" that only benefits a few people

at the top of huge mega-corporations, since small, hard-working, creative

developers could never get an Application ON the AppStore, thus leaving all of

the profits to a few huge, faceless corporations.

THE NEW BUSINESS MODEL FOR LAMINAR RESEARCH:

Laminar Research is announcing exciting new prospects for the future, though!

Beginning this April, when Laminar Research removes the X-Plane product from all

servers and sales outlets, it will move into the "Intellectual Property

Licensing" business. Laminar Research has filed or acquired a number of patents

on "blade element theory", and "using a computer to calculate forces on an

airplane", and will be suing all companies in the flight simulation market for a

percentage of THEIR income, rather than actually making anything of it's own.

"Remember" quotes Meyer "Running a business that actually CREATES something is

so much WORK! You have to create a product that someone would actually

VOLUNTARILY WANT to BUY, and then find a way to PRODUCE, DISTRIBUTE, and SUPPORT

it! This is far too much work. It is much easier to SAY that I invented the IDEA

of SOMEONE ELSE building a flight simulator, and then SUING anyone that actually

DOES! That way, THEY do all the work, and I get the money for it! This is really

a much more enlightened business model, and will be very profitable for Laminar

Research, since I can now sue MANY companies in the flight simulation space

without having to go through the tiresome process of actually MAKING anything!"

When asked for the specifics of how Laminar Research could actually do this,

Meyer elaborated his future plans: "The patent system is EXCELLENT!" claims

Meyer "All I do is send a piece of paper to the United States Patent Office

claiming that I am the first person to think of someone ELSE writing a flight

simulator! Since nobody in the United States Patent Office knows what a flight

simulator is (Why WOULD they!??! They don't build flight simulators!!!!!!!!),

they OBVIOUSLY approve my patents, and that allows me to sue anyone that has

actually CREATED a flight simulator!" When asked how Meyer could do this, when

flight simulators have been in use since 1909, Meyer claims: "I never HEARD of

anyone writing a flight simulator before I did, so I just logically assume that

I am the first person to think of the idea! So I must OWN the work anyone ELSE

does in flight simulation. That's how the patent system works!"

None of the other companies in the flight simulation industry could be reached

for comment, but are advised to save up money for their lawyers:

Patent-infringement cases run about $2,000,000 in defense fees.

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