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White Buildings after FS2XPLANE convert


ryanbatc

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Sorry if wrong forum... I'm new here.

 

I'm attempting to convert one of my personal sceneries to XP10 from FSX.

 

I'm getting a lot of white objects.  A few are textured... you can see fuel farms, helo pads, airport beacon etc.  In FSX, this scenery was made with ADEX, a fairly decent freeware program which uses default FSX scenery library objects.

 

What am I doing wrong?  I tried pointing the FS2XPLANE converter's secondary folder to my FSX/Texture folder tree with no success.

 

Here's what the scenery looks like in XP10, and the text output:

 

 

 

FS2XPlane 3.26System: Windows 6.1 Service Pack 1Target: X-Plane 10Non-zero altitude (28.04m) for object gen_radio01 at ( 46.82638900,  -92.19472200) in file KDLH_ADEX_RB.BGLObject 41abe05344d44987119187ae190cdbdd not foundObject AIR_Fire_Station_Huge is a built-in objectObject gen_hangar02 is a built-in objectObject gen_hangar06 is a built-in objectObject gen_hangar07 is a built-in objectObject gen_radio01 is a built-in objectObject gen_shedwoodgrey01 is a built-in objectObject small_fuel_station2 is a built-in objectUsing objects from the OpenSceneryX library 

whitebuildings.jpg

 
 
 

 

 

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I finally downloaded this editor program.  I opened my current scenery but none of the buildings show - just the ramps/ry/txys.  Is there a tutorial that shows how to open existing files (specifically ones converted by FSX2XP?)  All the taxiways and signage looks pretty good I'd hate to re-do those parts.

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Correct.

FSX2XPLANE does not convert "built in " FSX textures as those are the Intellectual Property of Microsoft - and hence cannot be redistributed/Used by external 3rd parties.

 

Not sure about this. I had the same problem when trying to convert Aerosoft's Manhattan, which makes use of FSX default textures. I then simply pointed FSX2XP to the FSX main directory (instead of one of the sub directories), so it used everything it could find there. The grey buildings were gone.

Edited by Mario Donick
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